SchazzwozzerOriginally Posted by Lord Shield
Nickname of the guy who created the monster model,
rather sure that Q wanted to give credits that way, he was rather pleased by the animation, and i fully agree!
So pardon me for correction, i am usually not the grammar nazi, also could not afford that with my english;)
combined with.. took 50 minutes ...
sounds like a good fight to me.. I did it with my first try ...
rune sword is fixedOriginally Posted by MightyBro
regarding koi swords usability/requirement of 75 in sword skill,
i think there are enough other swords for samurais, none of my samurais ever felt the need to use it.
I should add that i usually dont use weapons which are automatically dropped because of requirements.
btw koi, my spcl recommendation goes to the fish skinner,
in the beginning also decent weapon, its probably the best "training dagger" of the mod
i must admit that i didnt even try to upld something to the box until some minutes ago, it works,
but there may be the (unacceptable;) backdraw that the space is added to my account, i will check that out later....
Sorry but the spells will stay as they are, it would require a complete overhaul of all spells,Originally Posted by mauddibatreides
to lower nearly all new monsters so they fit in queue with vanilla lvls, also for a big part of the vanilla monsters, in order to make place for the new bosses.
Optionally we would need more spells for characters than there are available in the engine,
with spells of "virtual" higher level (casting restricted by lua script to PC lvls 30/35 for 8th/9th lvl spells or specific facts)
The basic layout could be done by a single person in resonable time,
but the testing only by many, or a program designed to calculate the spells parameters.