I did some checks on monster generators etc in DtS, with ingame feedback from lua script,
several hours with x-reloads/restarts, mostly captains_isle/zorcans_tomb + new_dungeon,
3 of the 5 overall crashes were 100% selfmade, one not sure but probably also,
the remaining one, as far as i could see;), not caused by me...
If i interprete wavydaves error message correct, it appears to point to another version of msvcrt.dll,
not to 6.0.8337.0 which is part of the game(if patched to 1.24, see installs root folder),
probably the one in win\system32 folder.
I suppose its backward compatible, and to be honest i cant recognize which version
is used on my system when i run the game,
/edit: but the game runs fine without the msvcrt.dll in the game folder ;)
Besides i see a possible cause in Dodds unmodified script of the "Anti-Magic" spell.
In any case i recommend to use a script with a 2nd entry like the one from Deathstalker:
Copy+paste the code into a plain text editor like notepad
SOUND_FRAME FLASH1 0 Anti-Magic
SOUND_CYCLE TARGET1 0 Purify_Air
and save it as [ANTI_MAGIC.MLS] in folder [Wiz8Installdir\Data\spells]
pls note that you must have "show all file extensions"(or similar) activated,
else notepad will add its default extension, resulting in filename [ANTI_MAGIC.MLS.txt]