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Thread: Wizardry 8 - Mod to Remove Enemy Scaling?

  1. #1
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    Default Wizardry 8 - Mod to Remove Enemy Scaling?

    I've been playing Wizardry 8 on and off for years, and am prepping for another playthrough, but like many others, the enemy scaling (including the "scaling" both of enemy types and numbers of mobs at higher levels... I'm looking at you, Arnika road) is my only major complaint with the game. A quick internet search found where Dodd the Slayer initially seemed to disagree with this being an issue back in 2007 on the Codex (http://www.rpgcodex.net/forums/index...s.21517/page-2), but later came to his senses and noted in 2013 on the GOG forums (http://www.gog.com/forum/wizardry_se..._ruin_the_game) - posting as "Lexigon5" - that he was planning a mod that "removes" level scaling, "the most complained about aspect of Wizardry 8."

    So long story short, I've started to dig through descriptions of Dodd's mod here, but would appreciate it if someone could point me to a mod (if any exists - and of course if Dodd himself is still around, his input would be great) that removes enemy scaling, while making essentially no other changes to the game. If Dodd or others are no longer working on such a mod, any tips on how I could do something similar myself by using the Cosmic Forge editor would still be helpful, though I doubt I have the skills and patience to do the job properly myself.

    I'm looking forward to any tips/suggestions - cheers!

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    Default

    That`s really cool. I would also love more info about this mod, myself. Enemy scaling is a real pain in Wizardry 8 and I think the game would be much more enjoyable without it.

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    Default

    Such a mod would be easy to make - simply remove unwanted monsters from the monster generator groups. But thats where the problem comes, as Wizardry 8 is an open world game. Limiting enemies to certain level (even more than they are) would remove this aspect from the game. And what is the expected party level on each map? That depends heavily on the completed quests and the party size as well.
    Wizardry 8 has only limited enemy scaling anyway. And you said it, the only really problematic map is Arnika road with a fresh, underequipped party. Simply wait with leveling beyond level 5 until Arnika and everything will be fine.

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    level scaling in this game is basically mandatory, when you take into account that you can start the game in the umpani zone or the trang zone via an import. arnika road is horribly balanced but that's really the main flaw with the scaling. a mod that just makes arnika road not have scaling would probably be easier to do and most effective.

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