User Tag List

Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 51 to 100 of 183

Thread: DAOC Online Charplaner

  1. #51
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Fixed:
    - Enchanter: group damage add levels are set to 35 and 45 (this is a game bug, this spells are lvl 1 and 2...)
    - Enchanter: fixed pet damage shield (used wrong spells, my bad)

  2. #52
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Fixed:
    - Healer: removed the wrong instant ae stun spell and added the missing one
    - Cleric: added the missing snare spells within smite

  3. #53
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Even if I really hate the patch and think it's the worst patch we ever had... I just started the process of updating the Charplaner to it.

    Think the first update will come in less then a day. At that point I really need your help to double check all the changes to all the classes within the patch. Any report on ANY error on the planer is welcome and I will then do my best to fix all of them. It's so important to get that feedback on that errors, I really can't find all of them on my own

  4. #54
    Newbie
    Join Date
    Jun 2013
    Posts
    145
    Likes (Given)
    27
    Likes (Received)
    17
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Default

    thanks a billion times for doing this! wish broadsword had the resources for doing these things..

  5. #55
    Newbie
    Join Date
    Jun 2016
    Posts
    29
    Likes (Given)
    0
    Likes (Received)
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Default

    Hmm I am not seeing any of the changes at all in the char plan.. Am I doing something wrong .. ?

  6. #56
    Newbie
    Join Date
    Jun 2016
    Posts
    29
    Likes (Given)
    0
    Likes (Received)
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Default

    Ahhh nm registering fixed it .. TY for doing this btw

  7. #57
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    i just have pushed the first update to the webpage. as always you have to force a reload on the page to make sure it works (control + f5 or shift + f5). this includes a up to date database for 1.121. so all spells and style that just get a little update: value changed, level changed, style damage or effect altered are updated now.

    do not report any "icon" issue. i will not alter any icons anymore by hand. so the only chance to get that icons fixed is if broadsword finally provides that data...

    there are some new spell effects that have been added to the game within 1.121 which may not display a good understandable tooltip on the charplaner yet. feel free to report that tooltips here so that i can later fix them. however the first priority is to add and remove all spells for all classes first and then fix as many tooltips as i can

    classes that should be ready by now:
    - Animist
    - Armsman
    - Bainshee
    - Bard
    - Berserker
    - Blademaster
    - Champion
    - Druid
    - Hero
    - Mercenary
    - Savage
    - Theurg

    EDIT added:
    - Eldritch
    - Enchanter
    - Mentalist
    Last edited by Vanesyra; 07-26-2016 at 09:51 AM.

  8. #58
    Newbie
    Join Date
    Feb 2015
    Posts
    34
    Likes (Given)
    58
    Likes (Received)
    5
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Default

    If it has not been addressed yet, Shadowblade envenom and stealth are not displaying proper abilities. Apologize if I am just being stupid or if it has been stated already.

  9. #59
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Quote Originally Posted by Afvaldrr View Post
    If it has not been addressed yet, Shadowblade envenom and stealth are not displaying proper abilities. Apologize if I am just being stupid or if it has been stated already.
    i only altered the spec points for assassins. the other changes on that class are not included yet. working my way down the patch notes very slowly


    Added:
    - Valewalker

    EDIT added:
    - Vampiir

    EDIT2 added:
    - Warden
    Last edited by Vanesyra; 07-26-2016 at 12:10 PM.

  10. #60
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Added:
    - Cabalist

    EDIT added:
    - Cleric

    EDIT added:
    - Friar

    EDIT added:
    - Heretic

    EDIT added:
    - Minstrel

    EDIT added:
    - Necromancer
    Last edited by Vanesyra; 07-26-2016 at 02:58 PM.

  11. #61
    Member Ashmir's Avatar
    Join Date
    Apr 2013
    Posts
    14,920
    Likes (Given)
    1762
    Likes (Received)
    480
    Mentioned
    71 Post(s)
    Tagged
    0 Thread(s)

    Default

    Vane, you're $#@!ing amazing.
    The Gimpchimp
    Youtube Channel
    Quote Originally Posted by ugo_phelix View Post
    ...I mean, if you know someone didn't cheat, and you feel that the people making accusations are idiotic, why even dignify them with a response.
    Quote Originally Posted by Fresh View Post
    this board wouldn't exist if no one ever responded to dumb posts

  12. #62
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Added:
    - Paladin
    - Reaver
    - Sorcerer
    - Wizard

  13. #63
    Newbie Meticode's Avatar
    Join Date
    Dec 2012
    Posts
    4,285
    Likes (Given)
    231
    Likes (Received)
    456
    Mentioned
    120 Post(s)
    Tagged
    0 Thread(s)

    Default

    @Vanesyra

    A lot of the Animist spells are messed up. You have pet's labeled damage spells in the Arb line. the "delvespell" or whatever doesn't make any sense to us and it's not listed the actual delve damage on the new bomber or the bomber in the Creeping Line.

  14. #64
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Added:
    - Bonedancer
    - Healer
    - Runemaster
    - Shaman
    - Skald
    - Spiritmaster
    - Thane
    - Valkyrie
    - Warlock

    This is melting my brain -.- If I did not missed something I "only" have to do archers, assassins and a look over the light tank stuff. all other classes should be done now.

  15. #65
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Quote Originally Posted by Meticode View Post
    @Vanesyra

    A lot of the Animist spells are messed up. You have pet's labeled damage spells in the Arb line. the "delvespell" or whatever doesn't make any sense to us and it's not listed the actual delve damage on the new bomber or the bomber in the Creeping Line.
    yes the problem is that i wanna do that as close as possible to the game data. so i used the spell that casts the bomber. that bomber then travels and casts the damage spell or what ever. currently the charplaner does not link that spells to each other (like it does for necromancers, did i say that i love necromancers more then animists? ). i will look that up when i finished the missing classes.

  16. #66
    Newbie Coimo's Avatar
    Join Date
    Dec 2015
    Posts
    1,705
    Likes (Given)
    32
    Likes (Received)
    252
    Mentioned
    51 Post(s)
    Tagged
    0 Thread(s)

    Default

    Vane schaffst du es den Charplaner auch wieder zum DL, also als Desktop App zu fabrizieren ?

    lg


  17. #67
    Newbie
    Join Date
    Jun 2015
    Posts
    168
    Likes (Given)
    3
    Likes (Received)
    4
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Default

    hi can you remove the transparency background thing pls thx

  18. #68
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Quote Originally Posted by Coimo View Post
    Vane schaffst du es den Charplaner auch wieder zum DL, also als Desktop App zu fabrizieren ?

    lg
    du kannst die seite so wie sie ist offline speichern. mit dem desktop app charplaner und dessen programmierung hatte ich nie direkt was am hut und das wird auch so bleiben ^^

    Quote Originally Posted by heroriusbrutanamariefan View Post
    hi can you remove the transparency background thing pls thx
    hmm what's the problem with it? i think it makes the page a bit more lookable then a plain white background which is kinda annoying.

  19. #69
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Updated the Light Tank stuff. Now shows charge and the stances at the level you obtain them. Not perfect display but think a good start for stuff like that.
    - Mercenary
    - Berserk
    - Savage
    - Blademaster


    Fixed and added a lot more new spell tooltips, values and hidden stuff that was added or changed within 1.121. Most of that is not visable at all, but all 25000 spells in game once again work (more or less ^^).

    Now starting with the ugly part... damn steathers!

  20. #70
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Updated
    - Scouts

    some stuff still missing on hunters and rangers, will finish that later tonight.

    also some stuff on assassins is already done now. but that poison stuff is missing (maybe tonight!).

  21. #71
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Added
    - Hunter
    - Ranger
    - Infiltrator
    - Shadowblade
    - Nightshade

    So now every class should have every spell that was changed within the patch. If I missed anything, please report it. That changes took me ~30 hours to apply and I am sure i missed one or the other thing. The only way to get that all fixed is reporting errors! So take the time and leave me a pm or write down something here. I really can't find all that errors on my own!

    And it does not matter if it's a silly spelling error. A spell that is set to a wrong level (which so many spells still are, because even the game is SOO buggy on that topic). Somthing that is missing or a idea to increase the usability of this. Without feedback, I can't master mind all that for you, so take the time and flame & blame me for every error!

  22. #72
    Newbie Anela Belladonna's Avatar
    Join Date
    Mar 2016
    Location
    Huntsville, AL
    Posts
    95
    Likes (Given)
    109
    Likes (Received)
    13
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Default

    Quote Originally Posted by Vanesyra View Post
    Added
    - Hunter
    - Ranger
    - Infiltrator
    - Shadowblade
    - Nightshade

    So now every class should have every spell that was changed within the patch. If I missed anything, please report it. That changes took me ~30 hours to apply and I am sure i missed one or the other thing. The only way to get that all fixed is reporting errors! So take the time and leave me a pm or write down something here. I really can't find all that errors on my own!

    And it does not matter if it's a silly spelling error. A spell that is set to a wrong level (which so many spells still are, because even the game is SOO buggy on that topic). Somthing that is missing or a idea to increase the usability of this. Without feedback, I can't master mind all that for you, so take the time and flame & blame me for every error!
    Thank you for going to all this trouble for us, Vanesyra. You are awesome!

  23. #73
    Newbie Groovy_Ghoul's Avatar
    Join Date
    Apr 2012
    Posts
    12
    Likes (Given)
    1
    Likes (Received)
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Default

    Great job. Looks excellent.

    Please add to Shadowblades:

    "... two unique thrown-weapon abilities at the following levels and values in the Stealth specialization:
    Level 46 – Decapitate – Ranged Frontal positional – Low Damage – Very High Endurance – Very High To-Hit Bonus – Very High Defense Penalty – 500 range – 10s disarm – Can proc poison from proc buffs
    Level 48 – Tomahawk – Ranged Stealth opener – Very Low Damage – Very High Endurance – Low To-Hit Penalty – Very High Defensive Bonus – 1000 range – 10s disarm – Can proc poison from proc buffs"

  24. #74
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Quote Originally Posted by Groovy_Ghoul View Post
    Great job. Looks excellent.

    Please add to Shadowblades:

    "... two unique thrown-weapon abilities at the following levels and values in the Stealth specialization:
    Level 46 – Decapitate – Ranged Frontal positional – Low Damage – Very High Endurance – Very High To-Hit Bonus – Very High Defense Penalty – 500 range – 10s disarm – Can proc poison from proc buffs
    Level 48 – Tomahawk – Ranged Stealth opener – Very Low Damage – Very High Endurance – Low To-Hit Penalty – Very High Defensive Bonus – 1000 range – 10s disarm – Can proc poison from proc buffs"
    fixed

  25. #75
    Newbie
    Join Date
    Jun 2015
    Posts
    168
    Likes (Given)
    3
    Likes (Received)
    4
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Default

    i would prefer pure white background, but maybe adjust opacity not realyy important

  26. #76
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    i fixed the display of styles that do not belong to a spec. for example battle master ml styles do not increase when you get a higher rr. this styles now show the correct style damage values and no longer increase with rr.




    Quote Originally Posted by heroriusbrutanamariefan View Post
    i would prefer pure white background, but maybe adjust opacity not realyy important
    there are browser addons out that can do that for you. if i remember that one correctly it should be called "stylish". with a css code like:

    Code:
    #content, #header, #footer { background-color: white !important; }
    you get the pure white background then.

  27. #77
    Newbie Meticode's Avatar
    Join Date
    Dec 2012
    Posts
    4,285
    Likes (Given)
    231
    Likes (Received)
    456
    Mentioned
    120 Post(s)
    Tagged
    0 Thread(s)

    Default

    @Vanesyra

    Blademaster

    - The level 32 Blunt style Forest Executioner is listed. This style was only given to Wardens. Blademasters don't have it.
    - The level 39 Blunt style Stunning Blow apparently isn't a combat speed debuff anymore, it's a 20 second hinder.
    - The level 25 Blunt style Back Crush no longer has a snare attached to it and damaged was increased.

    ...I suspect there's a lot of styles like this unless for some reason it's only effecting Blademasters.

    Thank you for your work by-the-way. It helps keep people involved in the game more than you know I feel.

  28. #78
    Newbie Maethir's Avatar
    Join Date
    Jun 2012
    Posts
    177
    Likes (Given)
    0
    Likes (Received)
    5
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Default

    Stealth Spec shows Blur @ lvl 49, should be lvl 50
    http://gimpchimp.etilader.com/s/Mark

    Played GW2 for a Month and got bored, Elder Scrolls did not work out better

  29. #79
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Quote Originally Posted by Meticode View Post
    @Vanesyra

    Blademaster

    - The level 32 Blunt style Forest Executioner is listed. This style was only given to Wardens. Blademasters don't have it.
    - The level 39 Blunt style Stunning Blow apparently isn't a combat speed debuff anymore, it's a 20 second hinder.
    - The level 25 Blunt style Back Crush no longer has a snare attached to it and damaged was increased.

    ...I suspect there's a lot of styles like this unless for some reason it's only effecting Blademasters.

    Thank you for your work by-the-way. It helps keep people involved in the game more than you know I feel.
    missed to add the class restriction on the warden styles -> fixed

    the styles with wrong effects are a bit more tricky, from just reading the patch notes from a single class you do not get the clue if they changed the style or if they added a new style and let that class use that one. so thanks for the report and there may be much more to report -> fixed

    i think i have to pull the database once more and this time from live servers. the problem with that bm style now showing as a snare should be fixed then. atleast i hope so

    Quote Originally Posted by Maethir View Post
    Stealth Spec shows Blur @ lvl 49, should be lvl 50
    fixed

  30. #80
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Moved the Wizard Fire Grapple to the baseline.

  31. #81
    Newbie
    Join Date
    Dec 2014
    Posts
    48
    Likes (Given)
    20
    Likes (Received)
    9
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Default

    With the offline DAoC-Charplan now being completely outdated, this is a godsend! Thank you for keeping this up to date and making it so awesome!

  32. #82
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Quote Originally Posted by Meticode View Post
    @Vanesyra

    A lot of the Animist spells are messed up. You have pet's labeled damage spells in the Arb line. the "delvespell" or whatever doesn't make any sense to us and it's not listed the actual delve damage on the new bomber or the bomber in the Creeping Line.
    I have altered the way Animist "bomber" / "summon" spells are displayed. They now show up the spell that they trigger withing both, the tooltip and the overview. The "delvespell" on the tooltip is gone too.

    In addition to that I also changed the way "Offensive" procs and "Defensive" procs are shown. The also show the casts they perform within the overview. And to have a bit more space their names have been shorten to "Off" and "Def".


    I will still have to look up all the other animist spells to change all bombers to the new display so that everyone knows which spell is a bomber spell and which not.

  33. #83
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    All Animist spells should now show up correctly.

  34. #84
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Abilities and Realm Abilities now show the name instead of "Ability" / "Realm Ability" within the overview. So you get a better idea of what you get at what level.

    EDIT:
    - added grapple for druids
    Last edited by Vanesyra; 07-30-2016 at 02:54 AM.

  35. #85
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Crescendo on Bard, Skald and Minstrel only grants you the top level spell instead of both now.

  36. #86
    Newbie Groovy_Ghoul's Avatar
    Join Date
    Apr 2012
    Posts
    12
    Likes (Given)
    1
    Likes (Received)
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Default

    Hunter Beastcraft:

    Hunter pets now automatically cast their self-str/con buff when summoned.
    Hunters have lost the pet-targeted self str/con buff from the Beastcraft specialization.

  37. #87
    Member widdarr's Avatar
    Join Date
    Jul 2012
    Posts
    5,132
    Likes (Given)
    15
    Likes (Received)
    90
    Mentioned
    62 Post(s)
    Tagged
    0 Thread(s)

    Default

    All archery abilities are just listed as "Archery". Just have to highlight them all as opposed to them showing what shot is where.

    Hunter/ranger PB buff is swapped as well.
    Last edited by widdarr; 08-02-2016 at 12:01 AM.


  38. #88
    Newbie Groovy_Ghoul's Avatar
    Join Date
    Apr 2012
    Posts
    12
    Likes (Given)
    1
    Likes (Received)
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Default

    Did more digging on the hunter. Needs to be added:

    Hunters now get a new pet-casted, unbreakable snare at the following levels and values in Beastcraft specialization:
    Level 20 – Gleipnir’s Wish – instant cast – within 1500 range of pet – 60s pet buff – next attack procs a 40% unbreakable snare – 2s duration – 90s RUT
    Level 35 – Gleipnir’s Will – instant cast – within 1500 range of pet – 60s pet buff – next attack procs a 40% unbreakable snare – 4s duration – 90s RUT
    Level 50 – Gleipnir’s Command – instant cast – within 1500 range of pet – 60s pet buff – next attack procs a 40% unbreakable snare – 6s duration – 90s RUT
    Hunters get the following new Wolfen Frenzy spell at level 2 Beastcraft specialization:
    Level 2 – Wolfen Frenzy – Instant cast – pet-targeted 50% celerity buff, 25% damage done buff, and -25% absorption debuff on their pet. 30s duration, 60s RUT.

  39. #89
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Quote Originally Posted by Groovy_Ghoul View Post
    Hunter Beastcraft:

    Hunter pets now automatically cast their self-str/con buff when summoned.
    Hunters have lost the pet-targeted self str/con buff from the Beastcraft specialization.
    removed

    Quote Originally Posted by widdarr View Post
    All archery abilities are just listed as "Archery". Just have to highlight them all as opposed to them showing what shot is where.

    Hunter/ranger PB buff is swapped as well.
    archery now shows the name of the spell in the overview

    oops switched the hunter and ranger buffs

    Quote Originally Posted by Groovy_Ghoul View Post
    Did more digging on the hunter. Needs to be added:

    Hunters now get a new pet-casted, unbreakable snare at the following levels and values in Beastcraft specialization:
    Level 20 – Gleipnir’s Wish – instant cast – within 1500 range of pet – 60s pet buff – next attack procs a 40% unbreakable snare – 2s duration – 90s RUT
    Level 35 – Gleipnir’s Will – instant cast – within 1500 range of pet – 60s pet buff – next attack procs a 40% unbreakable snare – 4s duration – 90s RUT
    Level 50 – Gleipnir’s Command – instant cast – within 1500 range of pet – 60s pet buff – next attack procs a 40% unbreakable snare – 6s duration – 90s RUT
    Hunters get the following new Wolfen Frenzy spell at level 2 Beastcraft specialization:
    Level 2 – Wolfen Frenzy – Instant cast – pet-targeted 50% celerity buff, 25% damage done buff, and -25% absorption debuff on their pet. 30s duration, 60s RUT.
    added both



    on that str&con buff. the one that was listed there was the real one that the pet uses. i think i have to find a way to display such stuff too. because it may be interesting to see what buffs the pets get and what styles they use. however collecting such data is very hard. as there are no tooltips that can be hacked to show you the id of the spell or style. must think about it ^^

  40. #90
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    i had to fix a spelling error on "left axe" and "axe" on all classes involved. the result of that is that some links to classes with that specs no longer work correctly. sorry for that but had to be done for future updates (especially for the spellcrafting tool).

  41. #91
    Newbie MidJester's Avatar
    Join Date
    Apr 2012
    Location
    Nationwide
    Posts
    746
    Likes (Given)
    36
    Likes (Received)
    12
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)

    Default

    Thank you for all your work. I have noticed that Inconnu, Luri, and Kobold are not listed as races for Mauler.

  42. #92
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Quote Originally Posted by MidJester View Post
    Thank you for all your work. I have noticed that Inconnu, Luri, and Kobold are not listed as races for Mauler.
    Thank you. This has been fixed now.

  43. #93
    WhiteDragonHiddenNinjaFat Puppy knarch's Avatar
    Join Date
    Apr 2012
    Location
    Stockholm
    Posts
    631
    Likes (Given)
    9
    Likes (Received)
    45
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)

    Default

    A very minor thing; when looking at a style the details list "Enduration". I believe it should be "Endurance"?
    I really wanted a cool signature... I failed.

  44. #94
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Quote Originally Posted by knarch View Post
    A very minor thing; when looking at a style the details list "Enduration". I believe it should be "Endurance"?
    ops ^^ i like stuff like that! easy to fix

  45. #95
    Newbie
    Join Date
    May 2016
    Posts
    65
    Likes (Given)
    15
    Likes (Received)
    1
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Default

    ML styles are not correct displayed - lot of them haven an AE-effect, which doesn't described.

  46. #96
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Quote Originally Posted by Wakula View Post
    ML styles are not correct displayed - lot of them haven an AE-effect, which doesn't described.
    All styles that have a pbae radius set to them now show a "Radius: x" on the styles description.

  47. #97
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Updated Icons for the latest hotfix.

  48. #98
    Newbie Gaven's Avatar
    Join Date
    Jun 2012
    Posts
    1,325
    Likes (Given)
    32
    Likes (Received)
    303
    Mentioned
    122 Post(s)
    Tagged
    0 Thread(s)

    Default

    best charplan ever

  49. #99
    DAoC Knight
    Beibhinn's Editor

    Join Date
    Apr 2014
    Posts
    496
    Likes (Given)
    178
    Likes (Received)
    149
    Mentioned
    51 Post(s)
    Tagged
    0 Thread(s)

    Default

    Awesome charplan, truly!

    I just came across two small issues while playing around with it:

    Warden:
    Their RR5 is listed as Fury of Nature, this is actually an ability from 49 nurture, their RR5 is Nature's Bellow (the pet scare).

    Animist:
    The listed RR5 is incomplete: It also gives you a 50% chance not to spend any power when casting spells in the shapechange.

    Then a small request: Adjusting realm rank is a little clumsy, I think you either have to type it in or click a lot on the arrows, would it be possible with a drop down to select ranks (not levels, that'd be too long of a drop down menu)? Say I want to set it to RR9L4, there could be a drop down for RR9, and then work the arrows to L4?
    "A little learning is a dangerous thing;
    drink deep, or taste not the Pierian spring:
    there shallow draughts intoxicate the brain,
    and drinking largely sobers us again."

    -- Alexander Pope, An Essay on Criticism.

    <Gimpchimp>

  50. #100
    Newbie
    Join Date
    Sep 2012
    Posts
    544
    Likes (Given)
    0
    Likes (Received)
    202
    Mentioned
    83 Post(s)
    Tagged
    0 Thread(s)

    Default

    Quote Originally Posted by Groborthir View Post
    Awesome charplan, truly!

    I just came across two small issues while playing around with it:

    Warden:
    Their RR5 is listed as Fury of Nature, this is actually an ability from 49 nurture, their RR5 is Nature's Bellow (the pet scare).

    Animist:
    The listed RR5 is incomplete: It also gives you a 50% chance not to spend any power when casting spells in the shapechange.

    Then a small request: Adjusting realm rank is a little clumsy, I think you either have to type it in or click a lot on the arrows, would it be possible with a drop down to select ranks (not levels, that'd be too long of a drop down menu)? Say I want to set it to RR9L4, there could be a drop down for RR9, and then work the arrows to L4?
    Changed / Fixed:
    - Changed the RR5 ability on the Warden.
    - Animist RR5 now showing that power less cast chance.
    - Bard and Bonedancer got a description update on both RR5 as well. (different spell but same story as Animist ^^)
    - Added another display update on the RR select box when it lost the focus.
    - Added the ability to use shift, alt or ctrl on the +/-1 buttons to get +/- 10 at the RR select box.

    On that RR select box: The idea is that you have your characters stored (someday maybe also on the website directly, currently with a link or a file on your disk). Then you only see small increases to your RR where the +/- 1 buttons should do a good job for you. In addition to that you can click on the box and write:
    - 0 to 130 => which is seen as RA points. So "55" are 55 points and will make you RR6L5
    - r1 to R14 => which is seen as RR1 to RR14 (case insensitive)
    - r1l0 to R14L0 => which is seen as RR1L0 to RR14L0 (case insensitive)

    Let me know if that is helped enough on that RR input box.

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •