"A little learning is a dangerous thing;
drink deep, or taste not the Pierian spring:
there shallow draughts intoxicate the brain,
and drinking largely sobers us again."
-- Alexander Pope, An Essay on Criticism.
For Nightshades, the "Stealth Nightshade" damage spells are not dependent on stealth spec. You get them free with the level of your character.
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i spend the last 3 hours downloading the data from ywain. icons and data should now be at patch 1.121b and display the correct values.
i still need to add the spells and styles that have been added or removed on the classes and as a result of that the friar is currently not working! but don't worry they will return!
You also have a spelling error on that section title, it's listed as "Steath Nightshade" instead of "Stealth Nightshade."
Also, the level 12 Pierce style, Black Widow, no longer has the snare effect on it for Nightshades or Blademasters. Rangers still has the snare. Unsure of other classes.
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And thanks again for the reports! Keep on going!
Friars styles are updated and Friar is once again working in the Charplaner. Spells are next for the Friar! Done all other changes that where noted within 1.121b for all other classes.
Friars are done! So now all data should be up to date now. Let me know if anything still missing, broken or what ever ;-)
Is the info on asp bite (hib pierce style) correct in your charplan? Thanks for confirming.
Do you get this data by testing or you can download directly from the game somehow?
However that data does not expose who is the owner of that spell or style and to which spec line it does belong. I have done that assignment by myself for all classes. So there may be (better they there are!) errors within that.
In that case I have 3 different versions of "Asp's Bite", one assigned to the vamp, one assigned to all other classes and one that was added to the game within the last patch which is not used yet (what is possible a error). I switched that now, hope I got the correct styles for the correct class in that line now.
And the damage caps - you calculate them with thr formula posted on camelot wiki? I tried to rebuild and excel spreadsheet to calc the dmg ranges (depending on random 1-49) for different styles, enemies, af etc. numbers were close but not always 100% in line.
About what damage cap you are talking? They all should work 100% correct if you use them correctly. The numbers on that styles are their style values at rr14 with +11 from items and not the damage cap output of that style. The calculated ranges should be in a range between random 0 to 49. The values are calculated based on the formulas that I posted on the camelot wiki + the values taken from the game, so they should be accurate.
first off all thank you very much for your time and effort to keep this up to date! Great work!
Playing around with the tool i found an issue in the stat calculation.
It seems like it does never include any "Augmented ..." RAs or "Toughness" and "Ethereal Bond" etc.
Btw on top of that RAs you already mentioned the following should also be used on that page:
- +10% hp for fulltanks (count as RA too)
- vampiir stats (count as RA too)
- champion level (for additional hit points)
Let me know if there is any more error on that.
Hey, thank you very much for the quick response and fix!
Found one more thing about the Stat page.
It seems like it is not safed to the file.
After saving and loading a char, all Information on the stat-page is returned to "standard".
So no starting points are assigned and the Itembonuses etc. are reset to 127.
There should be a lot more on that page, cast speed, evade, block, parry, dw / celtic dual hit rate, left axe and stuff like that. If I am missing any other interesting stat for that page let me know. Main problem here is to get formulas that work correctly.
Updated stuff to 1.121 c
Thx a lot
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LGM SC / AC MID // LGM SC HIB // LGM SC / Alchi ALB(not taking orders atm)
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Just want to say how awesome this site is. Keep up the great work!
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Pitbul rr11L2 hero
Tegrahm rr9 sav
Bladesman rr6L8 SB
Nimdule rr5 luri BM
Back to the top.
-enhanced celerity is at 35 in Regrowth spec instead of 32 actually
Thank you !
Thank you for updating this fantastic tool!
Valkyrie Charge RA does not allow you to select it. For valks, it still cost Realm Skill Points.
Just checked Vamp and Reaver. Same thing with those two.
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Does this do CL subclassing as well?
Thank you CDFTW.
From 1.121 LIVE PATCH NOTES :
The level 26, 36, and 46 Pulsing Bladeturn spells now only show the highest-level trained version in the spell list.
Please note that when training they will not show up in the training window but they will appear in a new “Earth Magic” line when traine
bladeturn is still there. they changed it so that you can only use the highest version of that spell instead of freely selecting it (to prevent some kind of abuse).
however i will let the bladeturn remain in the spec line. because i think it's the best and most understandable way to display it.
This is such an awesome site! Thx vanesrya
I seriously can't thank you enough for putting this up.
LGM Spellcrafter/Alchemist Hib
Will look at the patch data at the weekend.