Hi all! I'm new here I'm a hobbyist game developer since mid-90s.
For over 4 years by now I'm working on Decoherence 1: Beyond the Wizardry game which originally started as a Wizardry 9 idea.
The development is still in early stage. Up to this time I was mainly working on game mechanics and scenario (over 500 pages of text by now).
The game will eventually be Free (as in Free Speech) and OpenSource Playable in Windows, Linux and Android.
I'm programming in FreePascal using Castle Game Engine.
The programming work is still in early progress, but the major features I plan are:
* Phased combat as the main feature of Wizardry series.
* Very deep combat mechanics (complex and versatile, but easy-to-use).
* Extensive skills&perks tree and scientific research.
* Hard sci-fi story with three different paths to choose.
* The story really reacts to player's actions and consequences might stretch for thousands of years.
* Some easter eggs from Wizardry Dark Savant's trilogy events.
* 4 factions to trade and fight with.
* Random-generated maps including maze-like indoor locations and a huge seamless overworld with multiple biomes.
* Flexible and easy-to-use game data constructor.
The game will feature random maps like this one I've made as a demo of the algorithm: https://www.youtube.com/watch?v=ZKeMQah3sEA
The catastrophic war is over. The surviving civilizations of the Diadem Galaxy formed a Galactic Commonwealth of Bass (leaders), Asek (scientists) and Kerf (engineers). Other civilizations are Vegetos (chemists), Velox (fighters) and 'almost-self-destructed' Thess (biologs). Anticipation of 'Galaxy Golden Age' is soon shadowed by discovery of a strange phenomenon in a nearby galaxy. An unexplained spherical anomaly appears and engulfs most of the stars. There is a narrow 'cone-like' exception with vertex at a star which was named Victoria which obviously "stopped" the collapse. Despite the anomaly being very far away and even at present speed it would reach the Galaxy only in 1500 years several precautions and scientific projects have been started by the Commonwealth in case the collapse reaches the Galaxy or anything similar appears in the proximity. One of the most 'intriguing' project was the first space expedition out of the Galaxy because there were strong evidences that the collapse was stopped by intelligent life. The expedition arrives to the Victoria in about 700 years when the galaxy is completely diminished excluding several stars in 'the cone'. The flight was successful but upon entering the star system the starship unexpectedly enters a non-gravitational field and is dragged to the nearby gas giant. The crew ejects via landing module which crash-lands at one of the moons. Only up to 6 of 21 crew members survive chosen/created by the Player.
What is ready?
* Game plot is mostly finished in general ideas. ~70% of dialogues and information messages are sketched.
* Indoor map generation algorithm is ~70% ready.
* Game mechanics is almost finished (on the paper).
What is the current work?
* Interface design and game mechanics implementation (I hope I can 'launch' character generation, management and the "first combat" this year, maybe even this month ).
What are the nearest plans?
* Merge all separate code pieces into a playable pre-alpha of the game (at least one complete location, at least one enemy type, basic actions/skills/perks implemented, combat and travel modes implemented to playable levels, character generation, inventory, level-up mechanics).
At this moment ~60% of the game texts is made in Russian and so is the development blog... Mostly due to an existing Russian-speaking community of Wizardry 8 fans where the project started. So the basic language priority is Russian at the moment. And later I will eventually translate everything into English. However, this might change if I see interest also from English speaking friends and I will put more efforts in supporting English version at a higher priority.
How can you help?
Well... The greatest problem of the development is... because I'm often lazy And while working 'alone' it's sometimes hard to find motivation to do the programming.
So, just by knowing that others are interested in the development progress is a great buff to my self-motivation
Relatively soon (as soon as the battles will be implemented) I'll also need test reports to balance the game mechanics.