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Thread: Custom mod pack **server restarted 2016/11/19 v10.1.1**

  1. #51
    Once Again Tradeskiller Main Chef_Wubbie's Avatar
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    the scala things have mismatched for me several times, but its never stopped me from playing...

  2. #52
    Member Lyndrek's Avatar
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    is there anyway to move the enviromental accumulator blocks/dark temples without breaking the mechanic (ie I want to move it to the top of a tower. from where it spawned naturally in the world.)

    the basic thing I saw on Evilcraft said no. But does anyone know if we have a mod that allows it?
    Not a Dev!

  3. #53
    Newbie Clausius1160's Avatar
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    Try Silk Touch from Tinker's Construct on a pickaxe. Maybe? Is there a recipe for the environment control in the NEI?
    Last edited by Clausius1160; 12-01-2016 at 10:39 AM. Reason: "it" was ambiguous

  4. #54
    Member Lyndrek's Avatar
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    mebee!

    I started building my castle last night, and woke up this morning as I was heading into work I was all like "damn it, I did it wrong." now to start over and destroy what I got built up haha.
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    Tech Support Steelwind's Avatar
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    haha, welcome to Minecraft! Lay it out, like it, build it, notice something isn't even/centered/whatever, tear it down, start over.

  6. #56
    Member Lyndrek's Avatar
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    Sometimes I miss creative mode single player, and then sometimes when I play creative mode single player I miss talking to peoples.


    this time it was more of a layout issue, I was going to face the castle one way, and I realized where I started building the castle is where i should have put the outer bailey instead.

    WEE!

    also I just realized I need to figure out where to put my signature lighthouse.

    BTW realistic terrain. not quite going straight west from Cubbie/Wubbie, tropical island (two large hills, valley between), Snowy Island, Ash Island (With village!) Skinny wooded Island, and then finally my largish 5 terrain island at 18850, -500 ish.

    Journey map says that you can open it in the web browser, anyone know how that works? It didn't really say how in the wiki.
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  7. #57
    Tech Support Steelwind's Avatar
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    Looks like minecolonies is still an issue. I will update it to a newer version that is still on Curse. I am guessing the one we are using ended up having some issues and they yanked it instead of just releasing new ones to surpass it.

  8. #58
    o.0 The_Town_Perv's Avatar
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    Quote Originally Posted by Lyndrek View Post
    is there anyway to move the enviromental accumulator blocks/dark temples without breaking the mechanic (ie I want to move it to the top of a tower. from where it spawned naturally in the world.)

    the basic thing I saw on Evilcraft said no. But does anyone know if we have a mod that allows it?
    I don't think it's possible to move the environmental accumulator, but you may be able to make one.

  9. #59
    Member Lyndrek's Avatar
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    yeah it doesn't say we can build them.

    Oh well not a big deal, I was just going to try to see if I could move it eventually to top my "Dark" tower where I would put my nether portals and other themed stuff.

    BTW do we have a mod that builds off of plans again? Like the turtles use to? I've got like probably ten towers I need to build lol.
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  10. #60
    Once Again Tradeskiller Main Chef_Wubbie's Avatar
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    I know OpenComputers talks about drones & stuff... but not gotten that far into it.
    It failed to do what I wanted for cooking for blockheads so I hate it right now.

  11. #61
    Member Lyndrek's Avatar
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    Quote Originally Posted by Chef_Wubbie View Post
    I know OpenComputers talks about drones & stuff... but not gotten that far into it.
    It failed to do what I wanted for cooking for blockheads so I hate it right now.
    okay looked at the mod. oh hell no by the time i finish programming it I could just build my towers by hand faster.
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  12. #62
    Tech Support Steelwind's Avatar
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    lol yeah it is like turtles in that if you enjoy programming it is awesome otherwise it is painful.

  13. #63
    Once Again Tradeskiller Main Chef_Wubbie's Avatar
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    you asked... i answered...

  14. #64
    o.0 The_Town_Perv's Avatar
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    Quote Originally Posted by Lyndrek View Post
    yeah it doesn't say we can build them.

    Oh well not a big deal, I was just going to try to see if I could move it eventually to top my "Dark" tower where I would put my nether portals and other themed stuff.

    BTW do we have a mod that builds off of plans again? Like the turtles use to? I've got like probably ten towers I need to build lol.
    Look up Sanguinary Environmental Acc

  15. #65
    Once Again Tradeskiller Main Chef_Wubbie's Avatar
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    WTS: 24 stacks of zombie heads...

  16. #66
    Tech Support Steelwind's Avatar
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    haha I noticed we had a stack too. They are everywhere. *pictures wave of zombie heads rolling around trying to bite ankles*

  17. #67
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    I put a beheading upgrade on the grinder...
    WOW...

  18. #68
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    I blame Lyndrek

    I am making more prisms so the grinder can spawn more things, I have no desire to visit some of the other dimensions so I'd like a list of the things that people would like ground & help in getting prisms of them.
    You just have to punch the mob you want to imprint once with the prism.
    I managed to get most of the things from the overworld I think (or will have them soon enough)
    Witch, Guardian, Skellie, Zombie, Creeper, concussion creeper, shagoloth thing, enderman, abyssal zombie, ghoul
    Villager & Bat dropped nothing so I reset their spawners.

    I've opened a 2nd hand armor shop.
    I have a small village & petting zoo going if you need to get some livestock just breed me some replacements.
    Bears are looking for other things they can do to be helpful.

  19. #69
    Once Again Tradeskiller Main Chef_Wubbie's Avatar
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    We now have wither skellie & wither as an option for the grinder.
    Ghast, Blaze, Zombie Pigman too...

    I'm working out how the AE replacement works but I'm directing the output into one.
    I need to figure out how to automate making the components so I can make it go faster...

  20. #70
    Member Lyndrek's Avatar
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    I don't know why I am getting blamed, I have no idea what Prisms are.

    all I want is to build a castle and a huge village on the island. It is hopefully going to be epic, though like most of my build projects I might never finish them. This island is pretty cool

    Roofed forests are evil.

    Sorry I wasn't really on this weekend, well not really sorry. real life was good.
    Not a Dev!

  21. #71
    Newbie Clausius1160's Avatar
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    Quote Originally Posted by Lyndrek View Post
    I don't know why I am getting blamed, I have no idea what Prisms are.
    Don't worry. Cubbie likes to tease!

  22. #72
    Once Again Tradeskiller Main Chef_Wubbie's Avatar
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    That might be why I was blaming you lyndrek.
    I mean its not like I amassed over 2K smooth stone to help you build, & worked out a system that would keep your lazy self in smooth stone with minimual effrots...

  23. #73
    Member Lyndrek's Avatar
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    ooo I love you long time.

    I should be able to log in after work today. woot.
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  24. #74
    Once Again Tradeskiller Main Chef_Wubbie's Avatar
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    6k

  25. #75
    Member Lyndrek's Avatar
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    logging in now!
    Not a Dev!

  26. #76
    Once Again Tradeskiller Main Chef_Wubbie's Avatar
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    Lyndrek I made you a pair of pants for that armor set...
    the set bonus is flight so that should help you build.

  27. #77
    Member Lyndrek's Avatar
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    Soon my walls will come up and I SHALL CONQUER THE WORLD FROM MY ISLAND NATION! MUWAHAHAHAHA
    Last edited by Lyndrek; 12-07-2016 at 10:47 AM.
    Not a Dev!

  28. #78
    Once Again Tradeskiller Main Chef_Wubbie's Avatar
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    Lyndrek - On the tip of your island is a transport system.
    It's slow, take a couple minutes to link, but will transport you to Bearland & back again.
    Its about 1k from your castle, just off the shore.

    If anyone is tired making the run to the End, there is now an End Portal in Bearland. (On top of the greenhouse)

    Steel - In your free time (HA!) could you see if werewolf drops in Evilcraft are off and if so set them to on?
    Not sure they do anything, but Perv worked hard to get me werewolves & the grinder produces nothing but essense.

    There are a series of signs on the grinder listing all of the different mobs we currently have access to.
    I've not found a comprehensive list of mobs in game yet, so if there is something missing lemme know.
    I can make the prism to caputre the creature type.

    Is there any other project Bears should work on to make things easier?

  29. #79
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    I saw that! thank you!

    can that eventually be moved easily? (it's fine where it's at for now though.)

    flying really helped out making my view of the island. Its making me rethink my castle layout (at first i was just going to circle the pretty valley in walls and build my castle there, now I think I'll take the ridge for the keep and turn the valley into something else.
    Last edited by Lyndrek; 12-08-2016 at 08:39 AM.
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    It requires a clear line of sight between the bridges, which is why I put it where it is.
    I didn't want to hack down a bunch of trees, and there are some slime islands on the way as well.
    I flew that path 3 times, wasn't looking to do it again.
    I figured it fit your castle vibe a bit better than trying to add tech to it.
    If we can come up with a level where the path is clear we can move them there, just need to put the anchor opposite the bridge on both ends and it'll work.

  31. #81
    Member Lyndrek's Avatar
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    It totally does. I appreciate it greatly!
    Not a Dev!

  32. #82
    Once Again Tradeskiller Main Chef_Wubbie's Avatar
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    Steel &/or Perv...
    Please jiggle the handle.

    Claus had me spawning some abyssalcraft mobs in the grinder...
    and after we switched to another mob, it kept throwing the first mobs drops out of the grinder into the air.
    And then I tried running it with a different mob, and it kept throwing drops from the first mob all over the island.
    Then I yanked the main controller our of the grinder...
    and its still spitting out drops from the first mob.
    Then my head hurt so I logged out & posted asking someone to jiggle the handle and hopefully that will solve the problem...
    but I might end up having to ban abyssalcraft mobs from my grinder...

  33. #83
    Tech Support Steelwind's Avatar
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    Yeah it is showing higher than usual tick loss even after you logged. Took a minute or two to spin down when I told it to shutdown too. I am restarting it now.

  34. #84
    Once Again Tradeskiller Main Chef_Wubbie's Avatar
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    I wonder if that has to do with the abyssalcraft update it keeps mentioning owhen I log in

  35. #85
    Newbie Clausius1160's Avatar
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    A couple of things to talk about with things being turned off:

    1. I was using TNT to remove Mekanism panel lights and tubing. Now they are off, I cannot move anything. I crash at 9% progression of destroying them. They are nice light sources, but be aware they are now permenant.

    2. The statues for AbyssalCraft are made from the Shoggoth slime. They eventually make monoliths with these statues on top. I was able to acquire 2 before the slime was turned off, and got 3 more from the Illuminati pets. If you are thinking of AbyssalCraft and want to get the PE for rituals, just ask me. Sacrifices can work, but it may need to be automated and might be slower. Note, if you get a decorative statue, it can be turned into a functional statue. Don't throw them out!

    I wasn't sure if there were ways around this, Steel. I understand why they were turned off, but I hope there maybe a work-around.

  36. #86
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    I didn't think Steel turned the Shggoth slime all the way off, just made it less common because it was spreading like mad, but then I am forgetful.

    Have you tried a cardboard box on the lights and tubing?

  37. #87
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    Claus! I have like 50 stacks of Marble from my quarry experiment.

    I'm sort of confused by the quarry because I'm onto thr 3rd or 4th chunk its chewing up and not seen any diamond or emerald at all.
    I've gotten huge amounts of iron & such...maybe the biomes its stripping aren't good candidates.

    It is producing enough stuff fast enough that I fear I might need to build another AE to deal with what its churning out, because I can just keep adding drives to make more room easily.

  38. #88
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    And I ended up building a seperate AE thingy to hold the output of the quarry.

    I have all the mats, now I just need to people to use them...

  39. #89
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    I would love marble and Diorite (or just diorite)

    I'm turning all the smooth stone to bricks! LOVE YOU GUYS!

    I started laying down the perimeter of my keep. and will work my walls from there.

    sad thing is I won't be able to really start laying down the pretty stone till later haha
    Last edited by Lyndrek; 12-12-2016 at 10:55 AM.
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  40. #90
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    Claus is stealing all of the marble...
    diorite you say...

  41. #91
    Member Lyndrek's Avatar
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    yah cause I like to do smooth and rough diorite for my walls (looks awesome with stone brick arches and crenulations)
    Not a Dev!

  42. #92
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    use it FASTER

  43. #93
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    But one must build a foundation before one can properly construct a fortress.

    Also I have a new girlfriend. I have to remember to feed her like three times a day and climbing the stairs down to the dungeon is scary.
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  44. #94
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  45. #95
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    server doesn't let me connect
    keeps timing out
    Last edited by Lyndrek; 12-13-2016 at 05:29 PM.
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  46. #96
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    Weird, I see your connect attempts but other than that there is nothing but backup entries in the log. It must've stalled. Restarting now.

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    it was good, then now again not working
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    Yeah, looks like something is up. Give me a minute.

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    [17:52:55] [Client thread/INFO] [inventorytweaks]: Automatic stack replacement.
    Dec 13, 2016 5:52:58 PM io.netty.channel.AbstractChannelHandlerContext invokeExceptionCaught
    WARNING: An exception was thrown by a user handler's exceptionCaught() method while handling the following exception:
    io.netty.handler.timeout.ReadTimeoutException
    [17:52:58] [Client thread/INFO] [journeymap]: Mapping halted in C:\Users\Lyndrek\AppData\Roaming\.MCUpdater\instan ces\okshard-v10\journeymap\data\mp\~A~MCU~FOK~Shard~v10\DIM0
    [17:52:59] [Client thread/INFO] [FML]: Applying holder lookups
    [17:52:59] [Client thread/INFO] [FML]: Holder lookups applied
    [17:53:00] [Client thread/INFO] [Mekanism]: VoiceServer: Stopping client connection...
    [17:53:00] [Client thread/INFO] [Mekanism]: Finished loading Cardboard Box blacklist (loaded 0 entries)
    [17:53:00] [Client thread/INFO] [Mekanism]: Reloaded config.
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  50. #100
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    Yeah it is like the server is just stalling out. When was the last time someone was on? I will dig through the logs but it is hard to find a rollback if I don't have an idea where to start.

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