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Thread: Dodd the Slayer 2.4 mod questions

  1. #1
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    Default Dodd the Slayer 2.4 mod questions

    I've played the mod before and this will be my second time through but I'm stuck in two spots. I don't remember what I did before in these spots

    1) The cemetary dungeon : I know I need the enchanted dagger to get in but I don't remember where or how you get the key to the safe in the trynton/road house.

    2) The captains dungeon (teleporter from the captains house) : I've been wandering around for a while so I don't think I've missed any teleports or buttons but I can't lift the "mook door" or open the door with the two torches or trigger the rapax statue that references "thorns". Do you have to have a gadgeteer to make it through this dungeon?

  2. #2
    the master townltu's Avatar
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    Default

    I am rather sure that the ArnTryntonRoad safe key
    Spoiler!


    As far as i can see you dont need a gadgeteer in the dungeon, but several doors require gadgets
    For the door that killed the mook you need
    Spoiler!

    The rapax statue is female, and diamonds are girls best friends:
    Spoiler!

    The door with 2 torches, well i am not quite sure about the reference, but if its the door it think,
    i must admit that i dont know exactly which item is required, but i am rather sure that it can be found in
    Spoiler!

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    Default

    Hmmm ... these tips helped a lot. Still can't open the door with the torches and the conjunction room now doesn;t open with anything in my inventory.

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