It might be a problem with injection.
I will need to take a look and do some tests.
Does anyone have 3.90 and 3.91 to try and see if it works?
Also if you create CFаgent.lua near CFаgent.dll (if it is not created) and make sure that it has the following code (see below) then
you will have a comprehensive log of which commands have been executed. This could be helpful.
After performing the test with Burz just quit the game and look for CFаgent.log file.
Edit: Almost forgot that for the lua thingy to work you will need to install lua for windows (see the W8Tutirials.rtf).
function onNPCScriptCommandExecuted(cmdType, NPCID, scriptBlock, commandIndex, scriptBlockPrev, scriptFlag1, scriptFlag2)
cfa.util.logMessage("#onNPCScriptCommandExecuted NPC:'%s' (%i), command %i in block %i of type '%s'. Prev block %i, flags: %i / %i \n",
cfa.w8.npcGetName(NPCID), NPCID, commandIndex, scriptBlock, cmdType, scriptBlockPrev, scriptFlag1, scriptFlag2)
-- Return cfa.result.ok by default which means that everything is executed normally.
-- Returning any other number (>=0) will treat this command as 'Unconditional Jump' jumpting to the Script Block indicated by the returned number.