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Thread: Skald Group Temp w/ Snatchers

  1. #1
    DAoC Knight Devaster-S-'s Avatar
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    Default Skald Group Temp w/ Snatchers

    The main idea was to cap spell damage, get 8+ spell range, and try to include Snatchers and Orions. Unfortunately only Snatchers fit. I thought about going with 5 or 10% spell pierce but that limited my spell range and made it impossible to include RP bonus.

    Scalars was included as a cheap option for weapon speed and some stat caps. Crafted shield so you don't really lose anything by going 2H. I actually should re-do the SC on shield and include 6 battlesongs if that increases the DD damage at all. 6 parry doesn't have much use in groups.

    And PH neck /use isn't all that useful in groups either. Wouldn't mind finding a replacement for spell range elsewhere.

    Statistic
    Strength: 83/83
    Constitution: 86/90
    Quickness: 77/80
    Charisma: 100/90
    Hits: 402/400

    Resistance
    Body: 26/26+5
    Cold: 30/26
    Heat: 26/26
    Energy: 26/26
    Matter: 25/26
    Spirit: 30/26
    Crush: 27/26
    Thrust: 26/26+3
    Slash: 25/26+2

    Skill
    Axe: 14/11
    Hammer: 14/11
    Parry: 6/11
    Sword: 14/11

    Cap Increase
    Strength: 8/26
    Constitution: 15/26
    Dexterity: 5/26
    Quickness: 5/26
    Charisma: 15/26
    Hits: 240/200

    TOA Bonus
    Armour Factor: 23/50
    Power Pool: 6/25
    Spell Duration: 6/25
    Spell Range: 8/10
    Spell Damage: 12/10
    Style Damage: 8/10
    Melee Damage: 15/10
    Melee Combat Speed: 10/10
    Fatigue: 14/25

    Chest (Tuscarian Discordant Vest):

    Arms (Mail Sleeves of Eternal Retribution):

    Head (Crafted):
    Imbue: 37.0/32 (Quality: 99)
    Crush: 7%
    Hits: 52
    Strength: 22
    Quickness: 25
    Constitution (Cap Increase): 5
    Utility: 58.3
    TOA Utility: 10.0
    PvE Utility: 0.0

    Legs (Crafted):
    Imbue: 37.5/32 (Quality: 99)
    Quickness: 16
    Thrust: 5%
    Slash: 5%
    Energy: 13%
    Strength: 15
    Utility: 66.7
    TOA Utility: 0.0
    PvE Utility: 0.0

    Hands (Maddening Scalars):

    Feet (Dragon's Blood Boots):

    Right Hand (Astral Hammer of Illusions):

    Left Hand (Drop):
    Imbue: 36.5/32 (Quality: 99)
    Charisma: 28
    Parry: 6
    Heat: 2%
    Body: 2%
    Acuity (Cap Increase): 5
    Utility: 56.7
    TOA Utility: 10.0
    PvE Utility: 0.0

    Neck (Phoebus Harp Necklace):
    Cloak (Astral Cloak of Heroes):
    Jewel (Bloodbound Book):
    Belt (Duamutef's Belt of Dread):
    Left Ring (Zahur's Ring):
    Right Ring (Crocodile Tear Ring):
    Left Wrist (Bracelet of Springtime Folly):
    Right Wrist (Snatcher):
    Last edited by beibhinn; 05-18-2012 at 09:19 AM.
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  2. #2
    Rejuvenated Fazz's Avatar
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    Gamertag: Fazman52 PSN ID: fazzavich Steam ID: profiles/765611980725757

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    nice

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    <random> Nantrox's Avatar
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    edit: double post :/
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    <random> Nantrox's Avatar
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    As its for grp you can use the Dura/Range CV mythi and cap out your Range. I like it, I`ll put it on my skald tomorrow.

    //edit btw you can prolly adjust the SC a little bit, cause you only use 1 point of the Consti-Cap of your hands.
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    hue Tty~'s Avatar
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    Having snatchers is neat, but i'd rather cap con and try to get dragontooth or the ring equivalent in there.

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    RGVjZWl2ZXI= Rekkar's Avatar
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    battlesongs does increase DD damage.

    Personally would have liked to see halloween in here, but its a good snatchers temp.
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    <random> Nantrox's Avatar
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    I am lazy, so I wont put the whole Template in my Gearbunny. Just do this: Use +15 quick on the arms, all you lose is 1 qui and 1 con, but you gain 5 more imbue points on your Legs
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    hue Tty~'s Avatar
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    I assume you mean the head.

    and yeah that's not a bad idea.

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    <random> Nantrox's Avatar
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    ups lol yeah head.
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    Quote Originally Posted by Rekkar View Post
    battlesongs does increase DD damage.

    Personally would have liked to see halloween in here, but its a good snatchers temp.
    Halloween hat is not worth it in group templates. Cool to have, but really no point to it.

    Same goes for the dragon ring/bracer. Rather have other /uses available than be locked down by 5min timer.

    edit: The one thing I would like to include at some point is a ROG for duration.
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    RGVjZWl2ZXI= Rekkar's Avatar
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    Quote Originally Posted by Devaster-S- View Post
    Quote Originally Posted by Rekkar View Post
    battlesongs does increase DD damage.

    Personally would have liked to see halloween in here, but its a good snatchers temp.
    Halloween hat is not worth it in group templates. Cool to have, but really no point to it.

    Same goes for the dragon ring/bracer. Rather have other /uses available than be locked down by 5min timer.

    edit: The one thing I would like to include at some point is a ROG for duration.
    Puts casters down a dex breakpoint. Id say thats a good enough reason to have it. Besides, its not like you have so many /uses to control as it is you wouldnt be able to fit it in. All there is right now is MS, ml10 cloak, and PHN (not even really worth using at all), plus any special alch you might have done.
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  12. #12
    Trust me, I'm a Doctor Xenja's Avatar
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    I don't really want to swap between grp/solo temp so I tend to include winged helm and phoebus even if its not purely solo and the reason is that its really not a bad idea to have in groups too, a skald drops pretty fast to a proper melee train. The imbue is obviously not awesome on either, but spellrange is indeed hard to get elsewhere.

    The point about a duration RoG is very valid - I always aim for cap duration and usually close the cap with a RoG shield (6% phoebus, 5% dragon myth, rest proper RoG shield atm). You get a lot better mileage out of all your /uses and RAs that way and at the moment there are at least a few shields available on ME that would close the cap (20+ duration is OK really but ideally you want to be able to swap myths also) so drop the PC one IMO
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    <random> Nantrox's Avatar
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    Well you have to swap, cause I doubt that you will run solo w/o Som?
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    RGVjZWl2ZXI= Rekkar's Avatar
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    Quote Originally Posted by Xenja View Post
    ...a skald drops pretty fast to a proper melee train.
    Thats kind of a faulty point though. Any hib or alb group running a "proper" melee train are already off to a bad start, and shouldnt be too difficult for an organized mid group to handle. Both realms benefit far more from running caster/support heavy with just one or two melee to round it off.

    Quote Originally Posted by Nantrox View Post
    Well you have to swap, cause I doubt that you will run solo w/o Som?
    And that too.
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    Melee trains aren't a huge concern on Mid. And there is the PH neck /use, FZ, or phase shift for those occasions. Could also use SoS or RR5 to escape the train.

    As for the Halloween cap, how is it going to drop casters a dex break point? I was fairly confident that the malice proc is reactive and only goes off to melee.
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    hue Tty~'s Avatar
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    Quote Originally Posted by Devaster-S- View Post
    Melee trains aren't a huge concern on Mid. And there is the PH neck /use, FZ, or phase shift for those occasions. Could also use SoS or RR5 to escape the train.

    As for the Halloween cap, how is it going to drop casters a dex break point? I was fairly confident that the malice proc is reactive and only goes off to melee.
    the /use~

    and you have fairly few /uses atm anyhow, why not use the ring or bracer right as you leave bled, with duration gear on?

    seems like an asinine excuse as why to not have it =/

  17. #17
    DAoC Knight Devaster-S-'s Avatar
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    Quote Originally Posted by Tty~ View Post
    Quote Originally Posted by Devaster-S- View Post
    Melee trains aren't a huge concern on Mid. And there is the PH neck /use, FZ, or phase shift for those occasions. Could also use SoS or RR5 to escape the train.

    As for the Halloween cap, how is it going to drop casters a dex break point? I was fairly confident that the malice proc is reactive and only goes off to melee.
    the /use~

    and you have fairly few /uses atm anyhow, why not use the ring or bracer right as you leave bled, with duration gear on?

    seems like an asinine excuse as why to not have it =/
    The /use on Halloween cap does not give the target the malice effect. Just tested it. The reactive proc on hat is malice proc, which is nice. But I'm not worried about procs as much on a skald in groups when its mostly caster damage I'm concerned about.
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    hue Tty~'s Avatar
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    So if you're concerned about caster damage, why not have an aom charge? :>

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    DAoC Knight Devaster-S-'s Avatar
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    Quote Originally Posted by Tty~ View Post
    So if you're concerned about caster damage, why not have an aom charge? :>
    Didn't fit the template when I first made it. Also I never end up using it due to the 5min reuse timer.
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    hue Tty~'s Avatar
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    Yeah but like I said, if you're going to Isle..

    While waiting @ bled postern why not use it w/ dur gear while you're getting ready to go?~

    Plus the only other thing you have worth using is Astral Cloak~

    The template you have is fine and all, but an AoM charge would be noice is all i'm sayin'~ Especially when your only concern is magic damage~

  21. #21
    hue Tty~'s Avatar
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    Imagine after they change the /use on the Cloak, 10% from ring or bracer, x% from aom, then the cloak, and w/e casted resists you have~

    str8 nasty.

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    5 mins is a long timer, I don't like to risk using one of those and then not being able to use silence or other charges

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    RGVjZWl2ZXI= Rekkar's Avatar
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    Quote Originally Posted by Devaster-S- View Post
    Melee trains aren't a huge concern on Mid. And there is the PH neck /use, FZ, or phase shift for those occasions. Could also use SoS or RR5 to escape the train.

    As for the Halloween cap, how is it going to drop casters a dex break point? I was fairly confident that the malice proc is reactive and only goes off to melee.
    As far as I was aware the /use on the hat is the exact same effect as the proc for a skald version. I could be wrong though.

    EDIT: nvm if you tested, guess I was wrong there.
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  24. #24
    Trust me, I'm a Doctor Xenja's Avatar
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    I run solo w/o SoM and do just fine, I prefer having the silence (while its still in) and a free empty mind after patch, the 2x style redux charges deals with melee just fine combined with bufferchant.
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    Liked this template till i went to buy Mail sleeves of eternal. Like 10 sets on a dudes CM for 50 a pop...full CM and not paying the 180 of the other ones. Someone hook a brother up with a set for 50ish?

    Worked up a version with 8 speed without em, but no snatchers.

  26. #26
    DAoC Knight Devaster-S-'s Avatar
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    Updated template with new Pictish belt. No more SH sleeves. Added 5% pierce and lost 1% spell range. Stats are generally the same or better. Spell dmg still capped. And now it has a dragon ring/bracer magic charge. As well as the range charge on jewel. But I think that $#@!s up your songs. Haven't put it together yet.

    Statistic
    Strength: 86/88
    Constitution: 97/85
    Dexterity: 15/85
    Quickness: 71/84
    Charisma: 83/85
    Hits: 414/400

    Resistance
    Body: 26/26+5
    Cold: 26/26
    Heat: 26/26
    Energy: 25/26
    Matter: 26/26
    Spirit: 24/26
    Crush: 25/26
    Thrust: 25/26+3
    Slash: 24/26+2

    Skill
    Axe: 11/11
    Battlesongs: 13/11
    Hammer: 11/11
    Sword: 11/11

    Cap Increase
    Strength: 13/26
    Constitution: 10/26
    Dexterity: 10/26
    Quickness: 9/26
    Charisma: 10/26
    Hits: 275/200

    TOA Bonus
    Armour Factor: 23/50
    Power Pool: 7/25
    Spell Duration: 5/25
    Spell Range: 7/10
    Spell Damage: 10/10
    Style Damage: 8/10
    Melee Damage: 15/10
    Melee Combat Speed: 10/10
    Fatigue: 14/25
    Resist Pierce: 5/10

    Chest (Tuscarian Discordant Vest):

    Arms (Crafted):
    Imbue: 37.5/32 (Quality: 99)
    Quickness: 16
    Matter: 9%
    Heat: 9%
    Energy: 9%
    Hits: 40
    Utility: 74.7
    TOA Utility: 0.0
    PvE Utility: 0.0

    Head (Crafted):
    Imbue: 37.5/32 (Quality: 99)
    Matter: 5%
    Spirit: 11%
    Charisma: 10
    Body: 11%
    Constitution: 15
    Utility: 70.7
    TOA Utility: 0.0
    PvE Utility: 0.0

    Legs (Crafted):
    Imbue: 37.5/32 (Quality: 99)
    Spirit: 9%
    Cold: 9%
    Energy: 7%
    Quickness: 22
    Strength: 15
    Utility: 74.7
    TOA Utility: 0.0
    PvE Utility: 0.0

    Hands (Maddening Scalars):

    Feet (Crafted):
    Imbue: 37.0/32 (Quality: 99)
    Cold: 9%
    Slash: 7%
    Energy: 5%
    Strength: 28
    Acuity: 15
    Utility: 70.7
    TOA Utility: 0.0
    PvE Utility: 0.0

    Right Hand (Astral Hammer of Illusions):

    Left Hand (shield):
    Imbue: 37.0/32 (Quality: 99)
    Charisma: 28
    Battlesongs: 6
    Body: 3%
    Heat: 1%
    Acuity (Cap Increase): 5
    Utility: 56.7
    TOA Utility: 10.0
    PvE Utility: 0.0

    Neck (Dragonseye Necklace):
    Cloak (Astral Cloak of Heroes):
    Jewel (Ensorcelled Mystic Gem):

    Belt (Mighty Belt of the Vigilant):
    Imbue: 37.0
    Strength: 21
    Quickness: 18
    Hits: 40
    Slash: 5%
    Thrust: 5%
    Crush: 5%
    Strength (Cap Increase): 5
    Quickness (Cap Increase): 4
    Hits (Cap Increase): 40
    Melee Combat Speed: 5
    Utility: 66.0
    TOA Utility: 53.0
    PvE Utility: 0.0

    Left Ring (Crocodile Tear Ring):
    Right Ring (Leviathan Ring of Defiance):
    Left Wrist (Dragontooth Bracelet):
    Right Wrist (Snatcher):
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    Bob's UI Patch 1.115C Update

  27. #27
    True Viking Congolo_Europe's Avatar
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    If you go for snatcher, why dont you get orion's belt in there aswell.

  28. #28
    Jesustoad Supergurrier's Avatar
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    Just use a Greater Guedon mythrian
    Deception RR11 LE Nightshade
    Hypnotoad RR11 LE Skald Video
    Domination Sorcerer Coming Soon

    Don't be a gimp, use the Chimp

  29. #29
    True Viking Congolo_Europe's Avatar
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    Quote Originally Posted by Supergurrier View Post
    Just use a Greater Guedon mythrian
    Can have all 3!

  30. #30
    DAoC Knight Devaster-S-'s Avatar
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    I tried Orions originally and it didn't work well. And now the Pictish quest belt fills the melee speed hole, and you can bypass the 100+ plat SH sleeves.
    Devaster
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    Bob's UI Patch 1.115C Update

  31. #31
    Newbie
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    does anyone have a skald temp w/out the ML10 items?

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