Agreed. From what I have read, they are trying hard to make them detailed so you feel like it is almost a model spaceship in your home, or your REAL space ship. Ie- your more connected to it.
Being able to change almost everything out on a ship, should give it that feeling, especially when you can see the changes in super high resolution detail and modelling.
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personally as much as i enjoy such pvp first person shooter style games what really excites me about this game is the persistent universe. the ability to explore and take missions or bounties. the complex economy. flying larger ships with my friends. and the ever evolving and expanding universe.
Man I hope this game does well.
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Sneak peak of the retaliator!
(link for higher quality)
And also sneak peak of the constellation variants:
(sorry about low quality, was taken from video)
I imagine they plan to release during gamescon next week!
CAPTURE THE CORE NOW PLAYABLE!
As promised, Arena Commander is expanding! Now that multiplayer is available to all backers, we are beginning to roll out additional game modes. This process begins today with the launch of Capture the Core!
Patterned after classic ‘Capture the Flag’ games but with the additional challenge of operating in three dimensional space, Capture the Core is a team based game mode that rewards points to players for capturing ‘cores’ from the opposite side of the map. Players must capture the cores and then transport them to the other side of the map to add to their energy stockpile.
In order to capture a core, your team’s core must not be currently taken. You can steal the enemy’s Core by flying through it, either at their base or out in space if it has been dropped by a teammate. If a player carrying a Core is killed, the Core will remain at the location of his death for 30 seconds or until it is either returned by an ally or stolen by an enemy.
The game ends after one team has scored 5 captures, or 20 minutes have elapsed. Kills do not progress your team to victory directly, and spending your time trying to shoot down enemy pilots exclusively will be detrimental to your team! Points are awarded for picking up the enemy Core, Capturing a Core, returning your stolen Core or killing an enemy carrying your Core.
This mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship’s respective speed. Different ships can serve different roles.
Capture the core is available to all Arena Commander-eligible backers now. Please give it a try and let us know if you run into any issues; your feedback is essential to improving every aspect of Arena Commander.
Sometimes when the player is spawned / re-spawned, the markers / icons used to denote the team rings and cores will disappear from the HUD.
If a player joins the game after a core has been removed from a ring and looks at the ring, the ring will still have the lightning effect displayed. If the core is returned to the ring, it will then begin to function normally.
In rare cases the particle manager will not cull old particles, which will lead to your PC slowing down over time. To fix the issue you will need to quit back to the lobby and re-enter.
WIN A SAITEK STAR CITIZEN SETUP!
As announced on today’s Around the Verse, we’re holding a contest. In honor of the M50 release, we’re asking all backers to color one of the greyscale images attached to this post with their dream M50 skin. From hyper-realistic racing schemes to funny MS Paint versions, we’ll consider everything and pick one winner to be announced next week at Gamescom. Please have your entries in by August 15th at noon GMT.
What can you win? Our friends at Saitek have generously provided an X-55 Rhino HOTAS setup and a Playseat flight chair! We’re throwing in an M50 game package, to make it the ultimate Star Citizen racing experience. A second chair, Rhino and package will be given away via raffle at the Gamescom event.
Please post your entries to this thread on the forums: https://forums.robertsspaceindustrie...saitek-contest
I have no idea if this has been mentioned yet but have you checked this out yet?
Looks pretty cool~
link to live stream of star citizen at gamescom: https://robertsspaceindustries.com/c...-Gamescom-2014
Murray Cup Racing Trailer:
Constellation Commercial! Believe it is the AQUILA variant in the video, which is designed around exploration from my understanding.
And ship brochures for the 4 different variants:
I see they kept the ginormous map. It was amazing how big the universe was, esp. considering a C=64 had, well.. 64Kb RAM.
Haven't played Elite Dangerous yet, kinda doubt I'll enjoy it all that much. Just not that much into PvE anymore.. but maybe it will evolve into a EVE Online type of thing (which basically was based on Elite). So I'm a bit on the fence.. keep the memory.. or try it out and possibly taint the memory...
I think the existing player base is probably mostly tapped out though. What they need now is more players coming in to buy stuff, which will probably happen.
As for myself, I have not purchased anything but the basic pack. I still worry that will "ruin the game" for me if I buy too much. I would rather earn it in game. Of course, I could later regret that lol.
Yeah true.. I as well do not intend to spend any more. I have a freelancer atm. I figure that will be a great starter ship... can haul a decent amount... can hold its own in combat... can explore etc etc. And if I decide I want something else, I would most likely cash in whatever existing ship I have to help fund it. But I agree, simply "purchasing" everything could be a game wrecking experience for me as well. Not that I discourage anyone else from doing so, because hell the more money that is collected the better the game we will receive. I'll just simply build up my fleet in game, and I think that will be a very fun/rewarding aspect of the game
I've been watching Elite Dangerous a bit more too. I think I could give that one a shot later on this year
Regardless what I was attempting to say was the more money that is brought in the greater the development of the game. The more features and content we will see in the final release and therefore making it "better".
Tried out Arena Commander today, here are the initial quick and dirty thoughts:
-First, SLI doesn't work. I read somewhere that you can use a Crysis profile to get it going properly, but I said screw it, turned off the second GPU and moved on.
-On "High" settings, the GTX670 FTW I have runs well, but I will definitely want an upgraded video card when this baby comes out to play it in its full glory. Anyways, this game wont be out for a long time yet, and I will have upgraded by then, so whatever.
-Running around the hanger is kind of cool. I can see why people will want to buy and upgrade hangers. Obviously, you need hangers for more ships, so your going to need to buy hangers anyways, but I can see why you would want to upgrade them, just to see a prettier hanger. RSI definitely needs to make a lot of cool crap for people to put into these things.
-Walking interface is very clunky.
-Mouse flying (I didn't pull out my joystick).
-I entered into the flight sim aspect and immediately took a few shots and noticed the gimballed guns really are gimballed. This is different for me, since I didn't have gimballed weapons in Wing Commander or Tie Fighter.
-I started to play around with the $#@! pit. I didn't like the HUD for the weapons/shields/ship inventory in the Aurora, it just seemed hard to read when cycling through with F1-4. Maybe there is an option to change the color? Hopefully the other ships are a lot better.
-No idea what the left bottom screen was for, looked like thrusters or something.
-I was a little confused on how to cycle through your guns and such and change them, but not a big deal, I would figure that out later.
-I noticed some wrench and settings option for the guns, but couldn't figure out how to access that.
-I noticed front/back shields, but didn't notice any ability to change the power levels or dump power around.
-Can you move power from guns to shields and vice versa? Didn't notice and I forget if that was possible in Wing Commander or just a Tie Fighter/X-Wing feature.
-Didn't notice any feature of looking around inside your ship, or behind you. Assuming you can't while in flight.
-Didn't notice a feature to get rid of the ships equipment and just go to a simplified FPS HUD version and this is a GOOD thing IMO, as I think the clutter from your ship should be forced onto you.
I loaded up the dog fighting module, and proceeded to have some fun.
-It took me a few seconds to realize that R was for targeting enemies.
-I didn't quite like the enemy target readout and I didn't like the Aurora overall HUD much. I guess this is the "basic" ship, so I will want to upgrade that one fast...
-Holy Over-Steer Batman! It took me a while to get used to the physics model here and how you over shoot/fly everything (Ie- your ship keeps moving after you steer). I had read a lot about it, but seeing it in action is different. I like it. It adds a lot to the combat.
-I made it through the first 4 waves before I got bored and logged out.
-No idea if my Aurora has missiles, guessing not.
-I think for the first time since I got my original 24" LCD in 2006 (Dell 2407WFP and a Dell 2412m), my monitor feels small while playing this game. I am planning on doing a new Skylake build next year, but I think I am going to upgrade to a couple of 27" LCD's if I really like this game when it comes out and I can afford it lol.
-I got the original founders part in the original kickstarter campaign and have refused to buy any other ships as I wanted to work towards them in game. Seeing how bad the aurora is is making me consider going for a Freelancer or something lol.
My first impressions are very good. I like what I see here, especially at this super early stage in development. I just hate that it will take us another year or two to get the final version of the game, but if its done right, and the persistent world part is as good as I am hoping it will be, it doesn't matter
I found a really impressive video awhile back that explained many features... Can't find it now... But this is a good one:
In the meantime, everyone who pledged before $52 million gets a jetpack!
The BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero. Whether you are engaging in precision mining operations or delicate salvage retrieval, the BB-12 is capable of EVA operation for six uninterrupted hours. This new model features twenty-four precision nozzle thrusters and two redesigned heavy-duty tanks of gaseous nitrogen propellant, capable of being hot-swapped while on the drift or refueled back on the ship. With the BB-12, Azure Sky has once again cemented their place as the premier EVA tech provider.
Saw that. Sweet!
That bezel would drive me crazy!
That's old school using straight monitors.
Got to step up to the curved monitors.