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Character and Guild Search is Live!

Jul 09, 2014 - 11:54 AM - by beibhinn
We are pleased to announce that Character and Guild Search is now available!! Click on the Character and Guild Search Icon on the right-hand side of the Camelot Herald's main page to search for characters and guilds!!

At present, the search is limited to characters and guilds on Ywain, but we will be expanding the search functionality to include Archived Servers soon! We will update you when Archived Server search is available.

Additionally, we are working toward adding Top Realm Point earners, Champions of The Realm, Top Guilds, and more Leaderboard options! Keep a close eye on the Herald for updates on these new features!

Please don't hesitate to leave feedback about the feature and submit requests for additional Character and Guild Search functionality!

Have fun searching, and we'll see you in the Frontiers!





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  103 Replies | 1,855 Views


Holiday Bonus Weekend and Merchant Update!

Jul 03, 2014 - 4:33 PM - by beibhinn
From the team at Broadsword, we wish you a fun and relaxing holiday weekend! Please enjoy the holiday bonuses which will be active now until Monday, July 7th!

Additionally, the Traveling Merchants will be sticking around through the holiday weekend and will pack up their wares and depart on Monday, July 7th! Information on the bonuses below!

On Ywain:
100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP in all NF zones.
25% bonus to RP in all NF zones (including Darkness Falls and The Labyrinth)

On Gaheris:
100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP gain in the capital cities.
100% bonus to normal RP gain in the capital cities.

Click the 'More' link to see the additional bonuses!

In each Capital City:

40% Bonus to Crafting Speed
20% Bonus to Crafting Skill Gain

In all Housing Zones:

20% Bonus to Crafting Speed
10% Bonus to Crafting Skill Gain

Good Hunting this weekend, and we'll see you in the Frontiers!





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  40 Replies | 848 Views


Patch 1.115b Comes to Live Servers!

Jun 25, 2014 - 4:50 PM - by beibhinn
All Live Servers will be taken offline tomorrow June 26th, 2014 at 5:45 AM EDT / 1145 AM CET for the deployment of Patch 1.115b. We anticipate the servers coming back up by 2:00PM EDT / 2000 CET.

Please review the patch notes below, as there have been some changes and additions to the Pendragon patch notes for this version.

Highlights
• Agramon Towers get a new look and a new purpose! Read on to learn more!
• Move more freely throughout the Frontiers with our updates to Docks and Keeps!
• It’s now easier than ever to turn in reforming energies for your loot!
• Quest changes, bug fixes, and new items! Check out the changes below!

RVR

New Frontiers

Agramon
• Agramon Towers are now old-style NF towers in place of the Labyrinth towers.
• Players can no longer port to the Labyrinth from Agramon
• New Agramon towers are in a perpetual ruined state with opened doors. They cannot be repaired.
• New Agramon towers are tied to the outpost system and appear on the /rw Agramon map, can be claimed, captured, and upgraded. They also contribute to control of Darkness Falls.
• New Agramon towers are still only a one-way port. They can be reached by standing next to a portal stone and using the Realmwar Map's Agramon tab.
• Custom UI users will need to update the 'realmwar_agramon.xml' file in order to see the new Agramon towers on the Realmwar Map.

Keep Porting Changes
• A home realm can now port to all of its keeps as long as they own the requisite towers. This includes relic and the coastal keeps but not ruined keeps.
• Invading realms will still only be able to port to captured coastal keeps if they have the requisite towers controlled.

Darkness Falls
• Darkness Falls access is now gated by the number of both keeps and towers controlled by a realm, rather than just keeps.

Dock Changes

• A new dock will be added on the coast in-between the ruined keeps and Portal Keeps.
o This dock will take players to the coastline near the enemy realm's Portal Keeps.
o The new Portal Keep docks will be able to be captured just like the Mainland docks.
o Captured Dock Guards will award the same RvR quest that the captured Mainland and Relic-town dock guards give
• Agramon docks have had their boat route changed to the take players further down the enemy realm's coastlines
• A new boat option has been added to the Mainland docks that will take players to the enemy realm's coasts near the Ruined Keeps. This is the same drop-off that was used by the Agramon docks
• The Relic-town docks' boat paths have been altered so that it goes straight down the river to their realm's bridgehead entrance to Agramon. This boat path will no longer swing upriver towards the Relic Keeps

General Changes

Logout Changes
• Players can once again logout in friendly keeps and towers
• Players should no longer be erroneously ported to the Relic Town when logging out in the Portal Keeps

Reforming Energy Changes

Reforming energy Item changes

• A new item has been introduced: the orb of reforming energy. This item is equivalent to 5 reforming energies for turn-in purposes.
• A new item has been introduced: the cache of reforming energy. This item is equivalent to 15 reforming energies for turn-in purposes.
• Reforming energies can now be /used when in an exact stack of 5 to create an orb of reforming energy. Players will receive a message stating that they cannot discharge the reforming energy if it is in a stack of any other quantity.
• Reforming energies can now be /used when in an exact stack of 15 to create a cache of reforming energy. Players will receive a message stating that they cannot discharge the reforming energy if it is in a stack of any other quantity.
• The orb of reforming energy can be /used when in an exact stack of 3 to create a cache of reforming energy. Players will receive a message stating that they cannot discharge the orb of reforming energy if it is in a stack of any other quantity.
o Existing reforming energy stacks will not receive these changes until they are stacked onto a newly received reforming energy.


Reforming energy turn-in changes
• The amount of reforming energies able to be turned in to the trogo zontanos mageia at once has been increased from 5 to 15. The loot selection process will work just as it did prior to th patch in that players will still be able to select any combination of encounters until they run out of submitted reforming energies.
• Players can alternatively turn-in up to 3 orbs of reforming energy or 1 cache of... [Read More]
  124 Replies | 2,532 Views


3 Realms, 7 Questions, 5 Winners...1 Grab Bag!

Jun 20, 2014 - 6:10 PM - by beibhinn
Happy Friday and welcome to another edition of the Dark Age of Camelot Grab Bag! Sir Grabford is still in Carol's dungeon for his theft of her last Grab Bag, so he will not be availble for questions today. The good news is that your good friends on the Dark Age of Camelot Team are!

For your chance to win a 30 Day Game Time Code, please submit your Grab Bag questions to daoc@broadsword.com or via PostCount using the following link: http://www.postcount.net/forum/forms.php?do=form&fid=5

Q: Things are being worked on. God bless. But is there anyway we could see what you are working on and your priority list are at todays game ?

A: On the horizon are a few initiatives which will broaden the communication between Broadsword and our players. Basic information given through, say, the Grab Bag can be informative – but it’s not always the best way to communicate our vision and progress. We are looking forward to providing video patch notes, dev diaries, and interviews/Q & A with the Dev team so that you can receive important information on a more frequent basis!


Q: Would it be possible to increase size of friend lists please? For years I've been deleting older friends if I wanted to add new ones, it's usually a tough decision. Also it would be great if one could add a short note on the big friend list window, similar to guild notes, for example to remember whose alt toon it is. Adding whole accounts could be an option too, although I like the possibility to stay kind of anonymous when playing different toons.Maybe friend lists could even be the same for all toons of one realm, so I wouldn't have to add them on each one separately.

A: One of the next significant updates we’re planning for the game is UI related. DAoC is a fantastic game, but the UI is rather dated. Some of the features we’re considering are updates to the LFG window, Quest Journal, Inventory Management (how items are moved from players’ inventory to their vaults or paper doll), Chat Windows just to name a few! We’re happy to see that you have so many friends that your list can’t contain them all and will look at increasing the size of the list so you don’t have to kick anybody off!

Q: I am just wondering whether or not the bug where pets cannot keep up with their owner or target is being looked into. Being someone who plays classes who rely on their pets, it's important for my enjoyment of the game.

A: This should be fixed with the new patch on Pendragon. Hop on over there and let us know how it is now!

Q: Some items in game when initially equipped have a 15 minute delay period before you can perform a /use. Some items have a shorter delay period when initially equipped before you can perform a /use. Other items do not have a delay at all when you equip them and perform a /use. Can you explain the logic behind why certain items are assigned to different delay periods when equipped before you can perform a /use? Are there rules/conditions that items must meet or are these different delay periods the product coding inconsistencies?

A: Many items are assigned different timers as a balancing measure. The abilities these items have vary in power and effectiveness, so their timers are determined much in the way that Realm Ability timers are decided. Some of these items require updating and cleaning up item /use timers to be more consistent and less-punitive is on our list of upcoming game improvements.

Q: When will character transfers be made available?

A: We’re currently focused on the Broadsword Account Center to improve and increase functionality so that players have a much easier experience modifying and creating Dark Age of Camelot accounts. This is a fairly intensive process with many moving parts (such as implementing a system which allows players to locate their characters on archived servers). These changes are necessary for us to pave the way for functionality such as character transfers between accounts. Based on our current schedule, we’re hoping to make character transfers available before the end of the year.

Q: What is Broadswords strategy for bringing back Guild and Realm Pride. A sense of belonging is what keeps the casual and average gamer coming back day after day.

A: In short – compelling new content. Many DAoC players fondly remember large-scale raids requiring the contribution of several classes and a unique level of strategy which made the encounters interesting and rewarding. We are in the process of updating current encounters and creating new content for everyone to enjoy. We have also established Broadsword Official Guilds which will be available... [Read More]
  100 Replies | 1,470 Views


Midsummer Merchants!

Jun 19, 2014 - 7:10 PM - by beibhinn
In celebration of Midsummer, the Kings of the Realms have sent for our friends, the Traveling Merchants!

The Merchants have set up shop in their usual areas, so be sure to pay them a visit and stock up on their wares before they take their leave a fortnight from now!

In Albion: Just outside of gates of Castle Sauvage in Camelot Hills
In Midgard: Just outside of Svasud Faste in the Vale of Mularn
In Hibernia: Just outside of Druim Ligen in Connacht

Happy Midsummer from your friends at Broadsword, and we'll see you in the Frontiers!






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  2 Replies | 167 Views


Patch 1.115e Comes to Pendragon! [Updated June 23rd 2:30PM EST]]

Jun 18, 2014 - 8:10 PM - by beibhinn
UPDATED 06/23 14:30 EST - Dopple Items added!!

UPDATED 19/06 22:00 GMT - Pendragon is back online!!

UPDATED 19/06 19:45 GMT - Please see Bug Fixes for additional note!!

Pendragon will be taken offline tomorrow, Thursday June 19th at 2:00PM EDT / 2000 CET for the deployment of Pendragon Patch 1.115e. The server will be back up by 7:00PM EDT / 0100 CET.

Please review the patch notes below!

Highlights
• Agramon Towers get a new look and a new purpose! Read on to learn more!
• Move more freely throughout the Frontiers with our updates to Docks and Keeps!
• Quest changes, bug fixes, and new items! Check out the changes below!

RVR

New Frontiers

Agramon
• Agramon Towers are now old-style NF towers in place of the Labyrinth towers.
• Players can no longer port to the Labyrinth from Agramon
• Agramon Labyrinth quests have been moved to the maze area in Hadrian’s Wall, Jamtland Mountains, and Emain Macha
• New Agramon towers are in a perpetual ruined state with opened doors. They cannot be repaired
• New Agramon towers are tied to the outpost system and appear on the /rw Agramon map, can be claimed, captured, and upgraded. They also contribute to control of Darkness Falls
• New Agramon towers are still only a one-way port. They can be reached by standing next to a portal stone and using the Realmwar Map's Agramon tab

Keep Porting Changes
• A home realm can now port to all of its keeps as long as they own the requisite towers. This includes relic and the coastal keeps but not ruined keeps
• Invading realms will still only be able to port to captured coastal keeps if they have the requisite towers controlled
Darkness Falls
• Darkness Falls access is now gated by the number of both keeps and towers controlled by a realm, rather than just keeps

Dock Changes

• A new dock will be added on the coast in-between the ruined keeps and Portal Keeps.
o This dock will take players to the coastline near the enemy realm's Portal Keeps
o The new Portal Keep docks will be able to be captured just like the Mainland docks
o Captured Dock Guards will award the same RvR quest that the captured Mainland and Relic-town dock guards give
• Agramon docks have had their boat route changed to the take players further down the enemy realm's coastlines
• A new boat option has been added to the Mainland docks that will take players to the enemy realm's coasts near the Ruined Keeps. This is the same drop-off that was used by the Agramon docks
• The Relic-town docks' boat paths have been altered so that it goes straight down the river to their realm's bridgehead entrance to Agramon. This boat path will no longer swing upriver towards the Relic Keeps

General Changes

Items
• New items have been added to the Doppelganger Shard loot table including the Draught of Supremacy and the Astral Voltaic Polearm
• A new potion has been introduced and added to the Doppelganger Shard loot table: The Draught of Celerity
• This item provides a 15% Celerity buff for 10 minutes. The Potion has 30 charges
• A new item has been introduced – The Doppelganger Arcane Mace


Logout Changes
• Players can once again logout in friendly keeps and towers
• Players should no longer be erroneously ported to the Relic Town when logging out in the Portal Keeps

Quest Changes
Doppelganger Quests
• Doppelganger spawn locations have been reduced
• Hadrian’s Wall, Odin’s Gate, and Emain Macha spawn locations have been reduced from 16 to 9
• Pennine Mountains, Jamtland Mountains, and Breifine spawn locations have been reduced from 8 to 6
• Agramon spawn locations have been reduced from 10 to 7

Pict Quest Changes
• The Picts have returned to the power relic temples
• Relic Milegates are now closed by default until the Center Keep is taken
• The Pictslayer quest can only be completed once per character and still asks players to defeat all 3 Pict high lords


Glass Quest Changes
• Atlantean Glass Quests have received an overhaul. o New quests, that can only be completed once per character, have been added that will yield a substantial amount of glass and XP to players
o These new quests are essentially the same as the old repeatable ones except that players are asked to complete them in a more linear fashion
o New repeatable glass quests will become... [Read More]
  345 Replies | 6,429 Views


Battleground Weekend Event - Caledonia!

Jun 12, 2014 - 12:10 PM - by beibhinn
Hello friends,

Patch 1.115B is nearly here with several improvements to the Frontiers, so in the meantime we would like to give you all the opportunity to beat back the Picts once more in Caledonia! The event will begin today, Thursday, June 12th and last until Monday, June 16th.

Simply stand on the portal pad inside your realm's borderkeep to be teleported to the Caledonia Battleground during each portal ceremony. No need to wear the medallion of passage this time!





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  62 Replies | 1,319 Views


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06-03-2014 05:26 AM
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