1.121 Hot Fix and Client Update #2

Jul 29, 2016 - 3:30 PM - by beibhinn
One more quick crafting fix and two changes coming at you on this Friday afternoon. Enjoy the weekend and we'll see you on the battlefield!

Bug Fixes

  • (Client) Dragonsworn recipes in Midgard's armor-crafting window should have their correct naming conventions now.

Changes

  • Assassin's Overshadow ability now does a better job of keeping the allied target stealthed through any in-progress attacks at the time of the ability being applied.
    • Additonally, Overshadow now increases the target's movement speed in stealth to be a bit faster than normal run + sprint speed for its duration.
    • Overshadow can no longer be used on other Assassins or on Archers.
      • It can still be used on all other non-stealthing classes and Minstrels.
      • A new error-message has been added to Overshadow when attempting to cast it on invalid targets.


  • Resource crates spawn rates have been doubled.







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  1 Reply | 87 Views


1.121 Hot Fix and Client Update

Jul 28, 2016 - 2:58 PM - by beibhinn
Folks,

1.121 has been out for a couple days now and the action has been fantastic and we've loved reading your feedback! We've been hard at work making sure everything's running as smoothly as possible by squashing all of the bugs we can. A HUGE thank you goes to all of you who have helped us by reporting any bugs you all have come across, please continue to do so!

Check out the notes below:

Bug Fixes

  • (Client) The mouse look toggle feature should once again function as it did prior to 1.121.
  • The new single-target instant heals given to Clerics, Druids, and Healers will no longer fire on targets at full health, preventing unintended power consumption.
    • The Paladin's group instant heal will still not fire on targets at full health but will cause power to be consumed as it's a group-targeted spell and cannot be prevented from doing so.

  • The Paladin's level 12 Chant of Stamina should pulse correctly now.
  • The Warden's self endurance chant should no longer share a re-use timer with other abilities.
  • The Runemaster's pulsing bladeturn spells now appear in the Suppression specialization line at the correct levels 36 and 46.
    • Please note that a respec will need to be performed to see this change.

  • Several spell level values in specialization lines have been corrected to display the correct level of the spell.
  • Warlocks' should no longer get double-deathblows on targets killed with Doom's damage over time spell.
  • Offensive and Defensive proc buffs on several classes should no longer give an error when the user has another player targeted with an active proc spell.
    • Please note that this fix will result in some lower level versions of offensive and defensive procs to overwrite higher level versions.


Changes

  • Archery's new elemental shots (Somatic, Entropic, Lithic, and Tempestuous) have had their quickbar icons updated.
  • The Touch of Death line of poisons has had its quickbar icon updated.
  • The Assassin's Blur ability can no longer be cast on themselves.
  • The Assassin's Envenom poison proc buffs can no longer be re-cast on the assassin if that particular buff is already active.
  • The Assassin's Shadow Seek buff can no longer be recast if its already active.
  • The Light Tank's stance buffs can no longer be recast if that particular stance is already active.
  • Active chants, songs, and other pulsing spells should no longer cause the Assassin's Overshadow buff to expire prematurely.
  • Shaman's Caustic Carapace spell can no longer be cast on Buggane's Obelisk.
  • Friar's high-end group resist buff (Heat, Cold, Matter) is now obtainable at level 43 instead of 46.

    • Please note that a respec will need to be performed to see this change.

  • Champion's debuff functionality has been changed to work like list-caster debuffs on buffed targets. Overall this will result in less stats being removed from Champion-debuffed targets than before even though the delves will remain the same.
    • The re-use timers on Champion debuffs have been reduced from 20s to 15s.

  • Warlock's Witchcraft specialization Anguish and Agony damage over time spells have had their frequencies reduced as follows:
    • Anguish DoTs will now tick once every 5 seconds instead of every 4 seconds, the duration remains unchanged at 30s.
    • Agony DoTs will now tick once every 3.5s instead of every 3 seconds, the duration remains unchanged at 25s.

  • Hunter's Point Blank Shot's pulsing blade turn frequencies have been reduced as follows:
    • Point Blank Shot 1 pulses once every 12s instead of 10s now.
    • Point Blank Shot 2 pulses once every 10s instead of 8s now.
    • Point Blank Shot 3 pulses once every 8s instead of 6s now.

  • Vampiir's Summon Night's Servant spell now costs 250 power instead of 300.
    • On summon, the pet now fires a group buff that counts down its duration. This buff is removed if the pet dies, is released, or its 5 minute duration timer ends.









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  2 Replies | 196 Views


Pendragon Client: Mouse Look Toggle Fix

Jul 28, 2016 - 12:39 PM - by John_Broadsword
Any folks that had issues with mouse look toggle, please hop onto Pendragon and try it out there now. It should be fixed!

It looks good to us but we want to let you mouse look toggle experts try it out before we put it up to Live along with the rest of our Hot Fix notes coming later today .

Thanks!
  7 Replies | 179 Views


1.121 Realm Ability Respecs

Jul 26, 2016 - 12:28 PM - by beibhinn
Greetings!

Patch 1.121 is live and we're seeing some amazing response and action out in the frontiers!

However, there has been an issue with the forced realm ability respecs that were supposed to have been given out with the patch. Without extensive server downtime, there is no way to address this and so we'd like to make you aware of the following and offer a free realm respec stone to all characters:

  • A new free realm respec stone (Luminescent Induco Stone) is being given out by Royal Accountants (in Caer Berkstead, Nottmoor Faste, Dun Crimthainn, or in the capital cities) to all characters. Simply say [ready] to the Royal Accountant to receive it!
  • Classes that should have received a Realm Ability Respec in 1.121 did not receive one. In order to see the changes made in 1.121 all characters of that class should visit their trainers and perform a /respec realm in order to receive the RA changes.
  • Classes that received free realm abilities like Charge, Vanish, or Mastery of Stealth correctly received the new free version. However, the free version overwrote the RA-version without refunding the realm skill points. These classes should also visit their trainer to perform a /respec realm as soon as they can.


Cheers,

Dark Age of Camelot team




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  0 Replies | 196 Views


Live Server Downtime for Patch 1.121

Jul 25, 2016 - 12:35 PM - by beibhinn
All servers will be coming down tomorrow, Tuesday, 7/26/16 at 5:45AM EST / 10:45AM GMT for patch 1.121!

Producer’s note:

Friends,

This patch is one of our most ambitious yet – and that’s saying something with a whole new zone and campaign launched just two patches ago! We’ve taken a look at almost every single one of the 45 classes in the game and many of those have received significant updates. If your class is one of the few not in these notes, fret not, we’ll be looking at it closely next patch. We haven’t just stopped at classes either, we’ve delivered a brand new keep–warfare contribution system, siege system overhaul and widespread improvements to crafting as well!

Many of these ideas were cultivated by you, the community, through your work and feedback on the class and RvR podcasts over the past half year and during our testing phase on Pendragon. We couldn’t be happier with how the notes have turned out. Our team is delighted to bring you an EPIC update to the game – we’ll see you on the battlefield!


Onward,

John Thornhil
Producer
Dark Age of Camelot







Check out the patch notes here!



Highlights

  • Display your valor at keep and tower sieges and be rewarded with our new contribution–based reward system!
  • Buffing and support classes have been given more active tools to control and impact the battle!
  • Alpha–striking is back on Assassins! Try out their improved Envenom and Stealth lines too!
  • Skald, Minstrel, and Bard classes have new speed–based buffs to dazzle their realm–mates with!
  • Light Tank stances and a charge class-ability allow them new utility and prowess on the battlefield!
  • Crafting has been sped up and simplified and SIegecrafting has been improved!
  • Crowd control has been given more potency as well as new counters to go along with it!
  • Several underused specializations have been given major facelifts on classes including Bainshees, Animists, Cabalists, Bonedancers, Paladins, Clerics, Druids, Shaman, and many more!
  • More Class Balance changes, along with several bug fixes, than could fit in the Highlights await those brave enough to venture onward through the notes!









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  28 Replies | 805 Views


Pendragon Hot Fix - Bug Fixes and 1.121f

Jul 22, 2016 - 11:07 AM - by beibhinn
The following Hot Fix Notes are now up on the Pendragon server!

Click here to view 1.121f notes.

Important Note:
We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.


Click here to visit the DAoC Herald!
  6 Replies | 277 Views


a few reasons why I look forward to the patch

Jul 19, 2016 - 8:48 PM - by motiv
I read so much negativity about this upcoming patch, from having tested on pend frequently, i'll share why i actually look forward to this patch.

yes its not perfect and i think some things need to be toned down, but i think its a step in the right direction for the health of the game.

~ The game is old, things need to be shaken up a bit, even though things are being changed the core of daoc hard interrupts isn't changing, so it will still be daoc.

~ improved synergy for groups and small mans, opening up different intra realm combos.

~ stealthers may actually stop bitching (lol) from testing assassins and archers (only tested hunter, so i only speak from that pov) i think they're going to be in a good place come patch time.

~ frequently unused spec lines being addressed, more variety, more spec options.

~ melee anytime dmg adjustments, this was always a silly change.. positionals/reactionaries are harder to get off, and should do more damage.
  105 Replies | 1,689 Views


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