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Banners have been raised, commands shouted, and battles fought. Towers have been razed, Keeps overrun, and Relics captured. What we’ve long called “New” Frontiers has hosted hundreds of thousands of players over its lifespan who have fought tooth and nail for every inch of terrain. So long, in fact, that New Frontiers has been in use much longer than Old Frontiers ever was. Which brings us to the point of this posting: On December 12th, 2013 The New Frontiers Revamp is coming to Pendragon!
Below you will find our outline of planned changes. Click the ‘More’ Button to read on!
Please note that these are not final patch notes, which will have the finer details, but the breadth and scope as well as the ‘what’ of the revamp will be made clear. In addition to the forthcoming patch notes, we’ll be doing a live Q&A session to explain the ‘how’ and ‘why’ for some of our changes as well as answer any other questions you all are certain to have.
First, this revamp is only Part One. Part Two will focus on Keep fights, Siege mechanics, Relic bonuses, and overall Realm incentives for participating in the Realm War. Part One will focus on Layout, Porting, Boating, Movement, and RvR Objectives.
Second, we want to take your feedback into account before and after these changes go Live. We want to get this right, even more than usual, due to the magnitude and fundamental nature of these changes. Please submit feedback, hop on Pendragon when the changes appear there, and participate in our to-be-announced Q&A session.
Without further delay, here are the changes!
Keep and Tower Layout
The changes outlined in this section largely have to do with Tower removal, Keep and tower moves, and a few impassable area edits. Combined with the changes outlined in the Porting section, we hope to focus action into essentially the four zones of Agramon, Hadrian’s Wall, Odin’s Gate, and Emain Macha as the default state of the Realm War.
These changes are intended to free up some space, in these four zones particularly – well as the rest, in order to allow for greater freedom of movement without running into NPC guards and safe areas. We view these changes as necessary given the amount of players we expect to be traveling and fighting within the zones at any given time.
That said, the goal is not to prevent the Realm War from ever reaching the center zones or relic keep zones, but rather to require a more planned and staged assault of a realm in order to do so. And when that assault happens, still facilitate quick and predictable action around that invasion.
Players should first break through one of an opposing realm’s milegates, then establish a foothold by capturing the realm’s dock (more on this later), and finally by establishing port to one of the 2 remaining beachhead keeps in each realm.
Additionally, we want to facilitate predictable, yet still varied, action. Predictable can sometimes have a negative connotation but in our view here it is a positive. Predictable thoroughfares and locations that players can venture through and to in order to find action help facilitate player strategies and behaviors that are conducive to a Realm’s defense, offense, reinforcement, and general fun.
Conversely, in the Frontiers currently it can be too unpredictable at times where an invasion will occur or a fight will happen that players can spend too long running, boating, or porting around just looking for an enemy to engage.
Albion Frontier Changes:
- All Berkstead towers have been removed
- Caer Berkstead has been moved further east against the zone wall
- Erasleigh Outpost (4) has been moved north on top of the plateau.
- Benowyc Guardtower (1) and Outpost (3) have been removed
- Caer Benowyc, Benowyc Watchtower (2), and Benowyc Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.
- Erasleigh Spire (3), Boldiam Outpost (3), Sursbrooke Spire (4), and Renaris Outpost (4) have been removed
- The boat dock and associated NPCs have been removed
- Hurbury Outpost (3) and Hurbury Spire (4) have been removed
... [Read More]
Nov 15, 2013 - 11:00 AM - by Card
Welcome to the 5th edition of the Postcount.net & Mythic Grab Bag!
Thank you to everyone who sent in questions and remember to keep sending them in using the submission form.
Today we are leading in with a question about the next BG event:
In thanks for all your questions, we're giving away 5 DAoC 1 month timecodes to 5 random people who had questions answered! The questions answered were numbered 1-11 (including Talal's answer on the next BG event) and randomized. We then used random.org to pick 5 numbers and the people who's question matched those random numbers won a timecode.
I truly enjoyed that last time you all opened up Cathal Valley for level 50 event. Caledonia was ok but for some reason, don't know if it’s the terrain set up, CV was way more fun. A person could actually solo there, unlike Caledonia which seemed way more zerg, FG oriented. Is there any chance that the next event could be Cathal valley for 50's? Thank you for your time.
Ask and ye shall receive. Next BG Weekend shall be Cathal Valley!
So congrats to the winners, please PM beibhinn for your code! Timecodes not collected within a month of winning will go back into the reward pool for another Grab Bag.
Read the rest of the questions and answers on our Grab Bag page here: http://www.postcount.net/index.php?p...grabbag_111513
Lots of NF information goodies!
Nov 13, 2013 - 9:04 AM - by Card
Nov 11, 2013 - 11:07 PM - by Oldboy
Witches, Goblins, Ghouls, and Demons! The time to imbibe your Costume Potions and run about the lands of Albion, Midgard, and Hibernia is upon us!
The restriction on Costume Potions has been removed and will be reinstated on the morning of Saturday, November 2nd.
Speak to the Crazy Old Lady in your Realm's Capital City to obtain the potion of your choice!
We hope you have a blast in whichever form you choose! Happy All Hallows Eve to one and all, and we'll see you in the Frontiers!
Click here to read the complete article
The Melodic Mantle of Samhain may now be traded in to Nera, the Ghostly Harvest quest NPC in Mag Mell. Handing the helm to the NPC will present players with the option to choose another Ghostly Harvest quest reward.
Click here to read the complete article
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