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Live Client Hot Fix

Mar 27, 2017 - 9:50 AM - by beibhinn
The following client changes are now live!


  • The mouse cursor will no longer become "locked" when zoning or exiting the game while mouse look is active.
  • New mouse sensitivity settings have been added to the character selection screen's option window. These settings work as follows:
    • Users can adjust the "Mouselook Sensitivity" on a scale from 1 to 5, with 5 being the highest sensitivity.
      • The value of 3 is whatever the user's current DPI sensitivity is on their mouse, with 2 being 25% slower than that and 1 being 50% slower and 4 being 25% faster and 5 being 50% faster.

    • The value will default to "1" on first login as this is a new option, so be sure to change this to at least 3 to get your existing mouse sensitivity settings when first logging in!
    • For users who decide to adjust their mouse's DPI setting while in mouselook or mousepan mode after logging in, the mouse's DPI setting will supercede this new setting still.
    • Remember, this sensitivity setting only affects mouselook or mousepan; it does not affect normal cursor movement. For normal cursor movement, please use either your operating systems mouse sensitivity settings or your mouse's own software settings.

  • Mouselook lock mode will now only function when the cursor is located over the game's screen. Mouselook lock mode will end when the game window is not the active window and need to be re-engaged when the game window becomes active again.
  • Several changes have been made to the /keyboard window functionality to address some outstanding issues with certain keys and mouse clicks performing multiple, unintended functions for some users. These changes affect the following:
    • Media and browser keys on some keyboards will no longer trigger some bound keys.
    • Users can no longer bind the number keys 1 through 0 or the Esc key on the /keyboard window.
    • The /keyboard window now allows the binding of a valid key after pressing an invalid key first.
    • The Esc key will now cancel the key binding action.

  • Added a borderless full-screen windowed mode option to the character selection screen's options window!







Click here to visit the DAoC Herald!
  28 Replies | 460 Views


Pendragon Client Hot Fix

Mar 24, 2017 - 2:14 PM - by beibhinn
The following client changes are now live on Pendragon.

If you have any remaining issues with mouse sensitivity, mouse movement, or keyboard functionality please hop on Pendragon and test over the weekend! Also, be sure to test out the new borderless full-screen windowed mode even if everything is fine for you on Live!

We plan to put these client updates on the Live servers on Monday if no issues are found. If you do see any issues, please submit a feedback form describing the matter. Thank you!


  • The mouse cursor will no longer become "locked" when zoning or exiting the game while mouse look is active.
  • New mouse sensitivity settings have been added to the character selection screen's option window. These settings work as follows:
    • Users can adjust the "Mouselook Sensitivity" on a scale from 1 to 5, with 5 being the highest sensitivity.
      • The value of 3 is whatever the user's current DPI sensitivity is on their mouse, with 2 being 25% slower than that and 1 being 50% slower and 4 being 25% faster and 5 being 50% faster.

    • The value will default to "1" on first login as this is a new option, so be sure to change this to at least 3 to get your existing mouse sensitivity settings when first logging in!
    • For users who decide to adjust their mouse's DPI setting while in mouselook or mousepan mode after logging in, the mouse's DPI setting will supercede this new setting still.
    • Remember, this sensitivity setting only affects mouselook or mousepan; it does not affect normal cursor movement. For normal cursor movement, please use either your operating systems mouse sensitivity settings or your mouse's own software settings.

  • Mouselook lock mode will now only function when the cursor is located over the game's screen. Mouselook lock mode will end when the game window is not the active window and need to be re-engaged when the game window becomes active again.
  • Several changes have been made to the /keyboard window functionality to address some outstanding issues with certain keys and mouse clicks performing multiple, unintended functions for some users. These changes affect the following:
    • Media and browser keys on some keyboards will no longer trigger some bound keys.
    • Users can no longer bind the number keys 1 through 0 or the Esc key on the /keyboard window.
    • The /keyboard window now allows the binding of a valid key after pressing an invalid key first.
    • The Esc key will now cancel the key binding action.

  • Added a borderless full-screen windowed mode option to the character selection screen's options window!







Click here to visit the DAoC Herald!
  4 Replies | 223 Views


Friday Grab Bag - 03/24/2017

Mar 24, 2017 - 1:24 PM - by beibhinn
TGIF...and time for another Grab Bag!

Thanks to everyone who sent in questions, keep 'em coming! You can send in your questions through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

Our newsletter also returned this week! If you aren't subscribed to receive our newsletters, sign up now! In the meantime, you can view the newsletter in your browser here.

Now, on to the questions!




Is there any chance that the DF Quest NPC can be reinstated? With the RPs that are now available due to Buggane and Population Bonuses, I feel the small reward from this quest would be great for casual players like myself and also increase activity and maintained ownership of DF.

We can look at adding in some version of this quest back to help incentivize players to venture into Darkness Falls. However, this new quest version would likely be made to only work on enemies defeated within the dungeon instead of everywhere.

As for realm point bonuses in general we are very happy with the dynamic population and keep capture bonus systems and don’t foresee changes to those in the near future. However, the bonuses for Buggane’s Obelisk may get adjusted downward a bit or changed to no longer award RPs due to their impact on RvR behavior. While the consistent action that the obelisk provides is quite popular with many players, there is considerable negative feedback about the type of action that revolves around the objective and how it negatively impacts action in other locales throughout the frontier. No decision has been made either way at this time but we would like to take this opportunity to start a discussion about it and garner your feedback on it!

Creating new toons is a great fun until it comes to choose a name. Many are already taken and even the suggested ones aren't available. Can we have a clean-up of this random list, or unused names?

This is a great point and we can absolutely look at culling the taken randomized names from the list and adding in some new ones, thanks!

Are there any plans for the come back to Camelot campaign to return, or something to add a shot in the arm for population?

Our last Come Back to Camelot campaign was a huge success, so we will definitely have another. However, first we’re going to focus on addressing many of the concerns we’ve received from the playerbase about classes, RvR, and items. Once those concerns are addressed appropriately, we will have a Come Back to Camelot Campaign as a way to incentivize players to come back and see the changes. Doing a campaign prior to making those changes wouldn’t be as effective.

In the meantime we have the new A Dragon’s Curse PvE campaign, seasonal events, and battleground weekends to help increase the population. On a longer term though we are considering offering an alternative ruleset server that will attract players who may not be interested in Ywain and its ruleset back to the game in conjunction with either a Come Back to Camelot campaign or other incentives for players to return to and stay on Ywain as well.

There has always been rumors and some old data about soft and hard caps. I've always heard that there's 0 benefit for having more than 250 quickness, and very minimal returns on damage after 400 strength. What are some of the soft/hard caps on stats?

Soft and hard caps differ depending on what aspect of the stats’ benefit you are considering. For instance, swing speed is not increased beyond 250 quickness but evade uses both dexterity and quickness stats in its formula so higher than 250 quickness can still help evade rates.

Additionally, for weapons that use dexterity as their base, going over 400 dexterity has the same diminishing returns to melee damage as going over 400 strength does for strength-based weapons. However, going over 400 dexterity could still improve your cast speed (on some casts) or evade rate. Going over 400 strength or dexterity can also improve your weapon skill and therefore defense penetration if you aren’t already at those caps either (which differ for each class and weapon).

Acuity also has diminishing returns for spell damage over 400 but that would be extremely hard or impossible to reach
... [Read More]
  1 Reply | 211 Views


@the new grab bag and stealther changes

Mar 21, 2017 - 12:25 PM - by MxN
A Look Ahead

Patch 1.123 is just around the corner, scheduled for late Spring!
Focusing on several aspects of Class Balance:
Shaman Cave, Druid Nature, and Cleric Smite specialization improvements
General improvements to the Skald and Minstrel
Assassin melee specialization adjustments
Normalizing burst damage across all Light Tanks a bit more
Melee and utility improvements to several hybrid classes such as Mauler, Friar, Reaver, Champion, Vampiir, Thane, and Valkyrie
Additional adjustments to various pet-based classes based on post-1.122C feedback!
Introducing our first foray into MTX with the introduction of a new mount type as well as some cosmetic variations of popular armors!
Item /uses and procs, along with the ability to stack multiple item-based abilities at once, will be toned down to help shift the focus of combat back to class and realm abilities instead of equipment!
Chapter 1 of the new campaign, A Dragon’s Curse, releases on April 4th!
Beware the sharp, pointy teeth of the Harbinger of Spring coming mid-April!
Finally, the website’s revamp continues, with an item database due out soon!
You buffed assassins made them good and go nerfed them, they feel balanced now now more changes? what now leave some things alone change all the time isnt good
  4 Replies | 252 Views


St. Patrick's Day Event

Mar 16, 2017 - 1:30 PM - by beibhinn
Are you feeling lucky?

In celebration of St. Patrick's Day and running from now until Monday, March 20th, our second annual 'Leprechaun Treasure' quest is on!

To get the quest, level 50s should pay the following poor souls a consoling visit:

Edmund in Cotswold's tavern
Bjorne in Mularn's beer hall
Silvadren in Mag Mell's pub




  • As part of the quest, players will be shapeshifted into a realm-specific "leprechaun" but have ALL of their stats debuffed by 75%.
  • But fear not, leprechauns may be weak but they are also nigh impossible to catch: shapeshifted players will also have an unbreakable CC-immunity and speed buff for the duration of the shapeshift.
  • Oh, and we hear the real leprechauns love hiding their treasure in dangerous lands and ancient ruins. Enjoy some zany RvR through the weekend!
  • The ROG reward is a choice between a ring or a bracer similar to the Valentine's Day event with some slight differences. These ROGs will only allow up to 5 slots for stats but will also have 1 of 6 possible /uses.






For players of all level ranges, there are three pesky little tricksters who are hoping you're not too lucky! A 'charming' reward will be bestowed upon those who have the cunning to out-wit:

Killaghe in Albion
Daighu in Midgard
Iollarme in Hibernia

The "Luck of a Leprechaun" quest can be obtained from the following:

Sir Prescott in Cotswold
Hrolf in Mularn
Epona in Mag Mell

Once again, the event will run until Monday, March 20th.

A happy and safe St. Patrick's Day to one and all, and we'll see you in the Frontiers!







Click here to visit the DAoC Herald!
  50 Replies | 947 Views


St. Patrick's Day Event

Mar 16, 2017 - 1:30 PM - by beibhinn
Are you feeling lucky?

In celebration of St. Patrick's Day and running from now until Monday, March 20th, our second annual 'Leprechaun Treasure' quest is on!

To get the quest, level 50s should pay the following poor souls a consoling visit:

Edmund in Cotswold's tavern
Bjorne in Mularn's beer hall
Silvadren in Mag Mell's pub




  • As part of the quest, players will be shapeshifted into a realm-specific "leprechaun" but have ALL of their stats debuffed by 75%.
  • But fear not, leprechauns may be weak but they are also nigh impossible to catch: shapeshifted players will also have an unbreakable CC-immunity and speed buff for the duration of the shapeshift.
  • Oh, and we hear the real leprechauns love hiding their treasure in dangerous lands and ancient ruins. Enjoy some zany RvR through the weekend!
  • The ROG reward is a choice between a ring or a bracer similar to the Valentine's Day event with some slight differences. These ROGs will only allow up to 5 slots for stats but will also have 1 of 6 possible /uses.






For players of all level ranges, there are three pesky little tricksters who are hoping you're not too lucky! A 'charming' reward will be bestowed upon those who have the cunning to out-wit:

Killaghe in Albion
Daighu in Midgard
Iollarme in Hibernia

The "Luck of a Leprechaun" quest can be obtained from the following:

Sir Prescott in Cotswold
Hrolf in Mularn
Epona in Mag Mell

Once again, the event will run until Monday, March 20th.

A happy and safe St. Patrick's Day to one and all, and we'll see you in the Frontiers!







Click here to visit the DAoC Herald!
  11 Replies | 465 Views


Client Hot Fix

Mar 15, 2017 - 3:20 PM - by beibhinn
If you are currently experiencing any mouse, auto-run, or client-related issues after 1.122C we encourage you to run your patcher to get the newly updated client! Fixes are listed below:


  • Users that have their forward key set to break auto-run in the /keyboard window will once again be able to engage the auto-run key while holding their forward key down.
    • For users who do not see the option to change whether their forward key breaks auto-run in their /keyboard window, they can switch to the default UI to see it or download an update for their custom UI.

  • Users with Mouselook OFF set on the character selection screen's game options will once again only be able to use their mouse to look left and right (and not up and down).
    • Users with Mouselook ON or Mouselook REVERSE set will be able to use their mouse to look up/down and left/right as normal.

  • Clients that use a higher full-screen resolution in-game than the resolution set in their operating system will once again be able to use their mouse across the entire game screen.
  • Mouse sensitivity should be normalized between mouse-pan and mouse-turn.
    • If, after patching, you are still experiencing issues with a very slow or very fast mouse-pan or mouse-turn, please let us know via the feedback form!








Click here to visit the DAoC Herald!
  2 Replies | 267 Views


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