Some of you probably know what my answer is the moment you saw it. But before you quickly post, lemme explain! I was hoping for you guys to not just say the name of the race. This week I want you to explain why (ok... you dont HAVE to... but others will enjoy it!) you have chosen this race above all others to be your choice. Is there a part of the lore that got you into the race?
A surprising amount of research went into creating the races, and have pulled information from many sources. So, with telling us about your favorite race, tell us why!
Here is why I love the Lurikeen:
First and foremost, they are short, and I love short races in just about every game. But, more than that is the rest of their lore that I truly love about this amazing race. The lore behind them embody so much of myself that I instantly connected with these creatures I had never seen before. My first character was a lurikeen nightshade. Their childlike nature, small size, excessive energy, and dexterous minds all remind me of myself. I can imagine they may be short tempered if provoked in the wrong way, too >.>
The lore behind them fascinates me as well. I spent a great deal collecting information from the herald, and also in-game. Believe it or not, if you ever wander into the Green Rose Pub, there's a good amount of information about them, the elves, and the veil that you can quest on. I love that the two races once used their magical powers on the castle of Marrach Briollag, which resulted in the other races gaining natural magical powers. I love that the elves were so weak they had to rely on us for our magical prowess to move that castle
Ok ok enough about Lurikeens, I get it! So, tell me what you love about your favorite race!
We are currently experiencing an issue with Relics in the New Frontiers. We are working toward fixing this issue and will keep you updated as to when the Relics will once again be available for capture. In the interim, we are activating a Battleground Weekend Event in Caledonia. With the Relics temporarily out of play, we hope that you enjoy the action in the Caledonia Battleground. We will also be activating the bonuses listed below.
We apologize sincerely for this inconvenience. Your Realm's Battleground Event Teleporter's will be available soon in:
Albion - Master Truji in Castle Sauvage
Midgard - Stor GothiAcheren in Svasud Faste
Hibernia - Channeler Inarea in Druim Ligen
Click the 'More' link to check out the bonuses!
100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP in all NF zones.
25% bonus to RP in all NF zones (including Darkness Falls and The Labyrinth)
100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP gain in the capital cities.
100% bonus to normal RP gain in the capital cities.
In each Capital City:
40% Bonus to Crafting Speed
20% Bonus to Crafting Skill Gain
In all Housing Zones:
20% Bonus to Crafting Speed
10% Bonus to Crafting Skill Gain
Thank you very much for your patience during this process, and we hope you enjoy the Battleground and Bonuses!
Greetings once again fellow... DAoCers? DAoConians? DAoCians? ... fellow players of Dark Age of Camelot!
This week we want to know what your favorite expansion was. I'll tell you mine below!
What was your favorite expansion?
What about that expansion drew you in?
Is there an expansion in which you know every nook and cranny of the lore?
Which expansion do you think embodies the spirit of the game as a whole?
Let's start with those and see where it goes! Please share anything you want to about an expansion you thoroughly enjoyed, any lore you find interesting is more than welcome! I'll put my own in a spoiler box below, just in case you don't want to see the complete nonsensical ramblings of your friendly neighborhood ankle biter.
My journeys through this land have gone on for many years. While I wish I could say Lurikeens were the best ever expansion to the game, sadly they were just the most important core component
There have been a great number of expansions, but for me, my personal favorite has been Darkness Rising. While this was a somewhat smaller expansion, I absolutely loved the content it provided. The new world art of the capital cities, and the world around it. My favorite part were the Champion Weapons. I have quite the collection myself, spanning multiple realms, though I only have a picture of my Hibernian ones. Check them out!
The expansion also introduced Agramon Isle, not too fond of that place though.
The bigger thing that it did, was horses! I've shown off my Rainbow Unicorn a few times around here so I won't clutter with a picture of it, but player controllable horses were so awesome! Being able to choose which one you wanted, what barding to put on it, and (most important) what kind of armor you could lash to the poor beast to make it ultra sexy and your neighbor envious of all its glory. My favorite of each realm is this: Albion: Mythical, Hibernia: strong tie between Mythical and Sinister, Midgard: Heroic
Well that is my breakdown of my favorite expansion. I hope you enjoyed this particular expansion as much as I have over the years. By the sounds of it, I may have more Champion Weapons to collect with that bump to CL15!
I'm going to be running some contests very soon aimed at getting people out and about in the realms. We will call it "Catch Me If You Can - Episode 1". Below are the rules and contest guidelines, but feel free to ask any questions.
- First, do not break Postcount.net ToS, DAoC ToS, local, state or federal law.
- I will be running around a certain zone, on a certain toon, for a certain amount of time in hopes someone can find me, and take me out (ie. kill me)!
- Winner will be the person obtaining the deathblow on my Skald, Bard, or Minstrel (don't worry, I'm pretty bad at this game). After you obtain the killing blow, you must emote me with a /hug so I know you are on postcount and to look for a PM / post from you. Otherwise I will keep running until I receive a /hug AND AND AND AND a screenshot posted in this thread. No /hug, doesn't count. Every death I have, I will screenshot and post.
- You must also post a screenshot in this thread of "You have killed ME" and I'll post one too, to verify (dont worry if you dont have the /hug in there, I will).
- The first set of this contest will start on Thursday, July 31st, at 9:00pm EST. It will be with my Bard, Punkrocker. He will stay in Hadrians Wall during the entire event, until 10:00pm EST, or until killed.
- Next will be at 10:00pm EST on July 31st on my Skald, Ericsxbuddy. He will stay in Emain during the entire event, until 11:00pm EST, or until killed.
- Finally at 11:00pm EST on July 31st my minstrel Zjustin will be in Odin's Gate and remain there until 12:00pm EST, or until killed.
- Surely it will take less than an hour on each realm for someone to find me and kill me, however if not, that toon will be ran the exact same time the following day.
- There will be three prizes, one for the kill of each character. ***ONE PRIZE PER POSTCOUNT ACCOUNT***
- Winners will receive a one month DAoC timecard.
Some possible questions might be as follows:
- You're doing all 3 chars in one night?
Yes, I will be doing all three in one night, during the three hour block. 1st person to kill me on each realm is winner.
- You're limiting this to U.S. peeps, we've got a lot of EU readers and posters who won't be available that hour plus according to the forums that is quite time. Chances of having everyone who reads PC online and want to kill you/want the reward at that hour?
That is why I'm doing episodes. I will also do this during EU prime and Asia prime in the future. Episode 2 would be euro time etc, as well as I plan on getting on the night before and spamming in region about Postcount.net and how I will be doing contests for fun. As well as explaining that there are templates and advice etc, hopefully to get some more people here.
- So what if a group chases you down and the person with the DB doesn't /hug you?
Then I /release, get buffed up, and keep running around for the hour assigned to that character.
Thanks everyone for your questions on the Producer's Letter! As with every Grab Bag, we've 1 month timecards to give away for questions submitted! This time, due to the amount of questions, there was 10 up for grabs.
So would the following people please PM me to collect your timecard
They're great questions and we're really pleased to be able to provide the answers. We have questions about the adjustments to New Frontiers, the addition of 5 new Champion Levels, improvements to the LFG window and more! Without further ado - your Grab Bag:
Q: how about sending everyone a free 15 day time code after the change give everyone a chance to experience?
A: We’d be happy to do a ‘Come Back To Camelot’ campaign around the time we release the adjustments to NF as well as the Champion Level updates! We’re excited to have the Frontier population increase so that everybody gets the chance to experience some awesome action! We’ll follow up with announcements on when it will take place, and rest assured it will be long enough for players to get their opportunity to play.
Q: Will there be new titles to go along with CL11-15?
A: Yes, a new title will be given for each Champion Level from 11 to 15.
Q: Is there an ETA on these changes?
A: Our plan is to have the changes to the Frontiers out by late August and the rest we will work with you to test and hop to release around mid-to-late October, this year.
Q: Will there be new CL15 weapons?
A: Our plan is to introduce new CL15 weapons and armor.
Q: Will CL11-15 increased HP?
A: Yes, at the same rate that CL1-10 did. However, we are currently planning for Champion Level 11-15 to effectively require the same amount of total experience needed for CL1-10. That is to say, each Champion Level from 11 – 15 will require about 50% more XP to earn. The reasoning here is to make the journey from 10 – 15 challenging. It’s also important to keep in mind that there are currently much more efficient ways to obtain CL XP quickly than there were when CLs 1-10 were introduced.
Q: What are you going to do to address the % increase from CL 15 with % based heal procs? It’s a genuine concern from a solo/smallman perspective. Could you either put a restriction on the chests so only support has access to them or change it so it’s no longer a % HoT? Maybe a large ablative or a flat heal proc?
A: There are several items and abilities that will need some re-balancing with the increase to CL15. We plan to address those as quickly as possible. This is a great opportunity to begin a discussion with us on your opinion of the strategic significance of Champion Sub-Classing abilities. There are some truly unique approaches taken by players, and we would like to make these changes meaningful and balanced.
Q: As someone below pointed out, won't putting the relics back allow people to essentially invade the portal ceremony town, or will very high level guards be posted around it preventing siege deployment etc?
A: The relic portal towns already have invulnverable guards and do not allow siege to be placed around them.
Q: New Mythirians to go with cl15? Higher cap and higher stat increase etc?
A: There are at present no plans to introduce any more mythirians, but that can change based on feedback. With the plan to introduce both CL15 weapons and armor, we are hesitant to add even more items with this update.
Other than the health increase, there are no current plans to increase caps or stats.
Quote: “Relics will return to Relic Temples and Relic Keeps will revert to standard, defensible Keeps”
Q: This seems sweet but how does it impact the portal ceremony area?
A: The relic towns are well-guarded with invulnerable guards, do not allow siege weapons to be placed in a large radius around them, and do not allow relics to be carried into their (quite large) guard aggro-range.
This should make the impact of relics in the temples fairly minimal towards the portal ceremony areas; however, we are still looking into what changes, if any, will happen to the portal ceremony, so this all may be moot if it is removed alltogether.
Quote: “Docks will return to their original locations and the capture element will be altered or removed based on additional planning and feedback.”
Q: Which original locations?
A: Docks were an ambitious experiment which, from an academic perspective seemed to ‘fit’ in the dynamic of the New Frontiers. Ultimately – for lack of a better term, they complicated things. One of our principles is that: ‘well designed features are complex, *not* complicated’ –... [Read More]