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You Examine the Grab Bag. It is Friendly Towards You.

May 02, 2014 - 1:08 PM - by beibhinn
"How many bags could a grab bag grab if a grab bag grabbed grab bags?"

Send us a video (of you) saying the above statement 10 times *perfectly clearly* in 30 seconds or less, for a chance to win a 3 month time code! Send your submissions to daoc-community@broadsword.com, and we'll select our time code winner. Your video will be featured in next week's Grab Bag! Honorable mentions and hilarious failed attempts may also be included, so you won't want to miss it.

Good luck to you, and now - onto the questions! Click the 'More' link to view this week's selection!

Let's start with a note about the patch status and testing: Testing changes of this magnitude internally or with Pendragon test events can never match our observations of these changes in a live environment. Such is the nature of MMORPG development. We’re on day three of Patch 1.115 and the information and feedback we received in these three days has already surpassed the volume of feedback we’ve received over the months, and all four Pendragon versions of 1.115 combined. 1.115 will undergo more changes, and we would like you to be part of those decisions. We’ll have more avenues beyond feedback to speak with you directly, answer your questions, and provide updates.

The questions!

Q: Hi, Is there any plans in the pipeline to revamp or revist PvE? As a returning player from 6 years ago, it does sadden me to see that PvE has all but died other than farming scales/Glass.
I do like the new Artifact rules, because that doesnt restore some of the PvE content, but i would like to see a little attention on PvE? Thanks

A: Short answer: Yes.

Longer answer: First and foremost - our near future plans are to observe action in New Frontiers, listen to your feedback, and tweak the changes accordingly.

Following this, we’d like to look at what we like to call the ‘top 10%’ of PvE encounters (The most difficult and rewarding encounters in the game – such as ML10, Summoners Hall, Dragons etc..) and update them with new mechanics and new rewards. We have received a good deal of positive feedback about the fully – leveled Artifacts because it makes those encounters worthwhile again. (That great idea, by the way, was submitted by a member of the community!)

We’ve a long list of changes and updates (as well as fine-tuning the updated New Frontiers) – so all of the PvE changes will not appear in one patch. We’ll do our best to make meaningful progress on this front as we move into the next few patch cycles.

Q: right now there is no point in defending the central keeps as you can still port to the new BKs via the portal pad, will there be any incentive to defend?

A: Incentives to defend all keeps and towers, not just the center keep is something we are spending a lot of time looking at right now. We knew going into 1.115 that more would need to be done on the Keep, Tower, and Relic front and so this is not at all unexpected. We have some plans already to give players a reason to defend and take these keeps and towers again. That said, we also want to observe how things go and listen to feedback for other potentially great ideas on this front. At the least, our next update will begin to address this concern.

Q: Can the portal ceremony be changed back into a simple port stone? It is a pain if one of your group misses the port, which is why I believe it was removed in OF.

A: Updates to the Portal Ceremony are currently being discussed. One of the primary objectives in 1.115 was to facilitate faster action, and while a three minute wait on a Portal Ceremony may not seem like much – we understand that it can be very frustrating while in-game, particularly if players are standing by waiting. This feedback is among the strongest we’ve received and it will not be ignored. Players will see requests for feedback on the ways we could possibly change the Portal Ceremony, and we’d like your weigh-in.

Q: Will there be an in game poll to find out with reliability whether or not the player base likes the NNF changes? I feel it would be helpful in shaping future changes, especially if the results were released.

A: Yes, as quickly as we can make it happen. Until we do, as mentioned before, we would like to open up more avenues for communication as we understand that some players do not participate on forums, and are hesitant to leave feedback. We have heard a great deal from the vocal minority – and they’ve been very helpful, but we need to hear from... [Read More]
  9 Replies | 611 Views

Submit your questions for a NNF themed Grab Bag!

May 01, 2014 - 9:26 AM - by beibhinn
1.115 is live almost 3 days now, and we want to get your questions answered. Please note this is a NNF focused Grab Bag!

You can submit your questions here: http://www.postcount.net/forum/forms.php?do=form&fid=5

  12 Replies | 652 Views

Welcome to the New - New Frontiers!!

Apr 29, 2014 - 1:30 PM - by beibhinn
It is our pleasure to welcome you to the next step in the evolutions of Dark Age of Camelot's Frontiers!

As you make your way onto the server and into the various areas in the game that have undergone recent changes, please remember a few important things:

  • The Portal Ceremony is now active on the PvE side of the Primary Borderkeeps (Castle Sauvage, Svasud Faste, and Druim Ligen). Standing on the Portal Pad will get you teleported to your Realm's Portal Keep - so if you do not intend to teleport, please be mindful of where you stand!

Please click the 'More' link to read on!

  • The New Frontiers have been reset. All Relics are back in their home shrines, and all standard Keeps are level 1 and unclaimed - so get out there and secure a Keep!
  • Please remember that Speed of the Realm will overwrite the new mount speed , so if you have a horse and armor with the speed bost, you will need to drop Realm Speed to experience the effect..
  • If you wish to obtain a fully-leveled Artifact, you must first delete the unleveled version from your inventory prior to completing the Artifact encounter. If you have the Artifact in your inventory, you will not be granted quest credit for the fully-leveled Artifact.
  • Rites of Spring has ended. If you have completed the quest, you may still turn it in to the appropriate NPC to obtain your reward.

We are looking forward to your feedback, so please take some time to play and experience the various changes and let us know how you feel!

We thank you for your patience and loyalty and we will see you in the NEW New Frontiers!!

-The Dark Age of Camelot Team

Click here to read the complete article
  60 Replies | 1,566 Views

Screenshot Caption Contest - Win a 1 month Time Code!

Apr 29, 2014 - 5:47 AM - by beibhinn
1PM EST: Closed!!! Mods are a votin'!

Congrats @Gydd !! The mods voted your entry as the winner

Trying to make the downtime pass with a bit of fun, and a chance to win something, so going to run a couple of contests. This is the first - Caption this Image


  • Keep it clean and within the ToS
  • No trolling
  • You can enter as many times as you wish, but only your first entry counts for the contest
  • Winner will be decided by a mod vote later today
  • Contest closes at 1PM EST


  • 1 month DAoC Time code


  69 Replies | 1,077 Views

Patch 1.115 Comes to Live Servers!

Apr 28, 2014 - 6:40 PM - by beibhinn
Live servers will be coming down tomorrow - Tuesday April 29th, 2014 at 5:45 AM EDT / 1145 CET for the deployment of patch 1.115!! Keep an eye on the Camelot Herald for information on when Live servers will be back online! Below are the Highlights for tomorrow's patch - click the 'More' link to read the full patch notes!!Highlights

  • NEW New Frontiers is here! Check out the changes to your Realm’s battlefields!
  • New Capture-able Docks, Boating Changes, Ruined Keeps and More!
  • New RvR Objectives! A new twist on old monuments!
  • The Doppelgangers are back, and uglier than ever. Read about the updated rewards!
  • Check out the changes to the Labyrinth!
  • Want instant fully leveled Artifacts? Find out How to get ‘em!

New Frontiers Changes (Ywain Only)

Layout Changes

Hadrian’s Wall
  • All Berkstead towers have been removed
  • Caer Berkstead has been moved further east against the zone wall
  • Erasleigh Outpost (4) has been moved north on top of the plateau.
  • Benowyc Guardtower (1) and Outpost (3) have been removed
  • Caer Benowyc, Benowyc Watchtower (2), and Benowyc Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.
  • The Boat Dock and associated NPCs have been moved south down the river and been made capture-able.

Pennine Mountains
  • Erasleigh Spire (3), Boldiam Outpost (3), Sursbrooke Spire (4), and Renaris Outpost (4) have been removed

  • The boat dock and associated NPCs have been removed
  • Hurbury Outpost (3) and Hurbury Spire (4) have been removed

Forest Sauvage
  • The Boat Dock and associated NPCs have been moved to the north shore of the river and been made capture-able.
  • Renaris Spire (3) and Renaris Outpost (4) have been removed

Odin’s Gate
  • A few paths have been cut through the impassable terrain to the south and east of Nottmoor Faste.
  • All Nottmoor towers have been removed
  • Nottmoor Faste has been moved further north and west against the zone wall
  • Bledmeer Watchtower (2) and Outpost (3) have been removed
  • Bledmeer Faste, Bledmeer Guardtower (1), and Bledmeer Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.
  • The Boat Dock and associated NPCs have been moved east down the river and been made capture-able.

Jamtland Mountains
  • Glenlock Outpost (4) has been moved east across the river and just into the zone of Uppland
  • Glenlock Spire (3), Blendrake Spire (3), and Hlidskialf Outpost (4) have been removed

Yggdra Forest
  • The boat dock and associated NPCs have been removed
  • Arvakr Outpost (3) and Arvakr Spire (4) have been removed

  • Glenlock Outpost (4) in Jamtland has been moved east across the river and just into Uppland
  • Boat Dock and associated NPCs have been moved to the west shore of the river and been made capture-able.
  • Fensalir Spire (3) and Fensalir Outpost (4) have been removed

Emain Macha
  • All Crimthainn towers have been removed
  • Dun Crimthainn has been moved further west against the zone wall
  • Crauchon Watchtower (2) and Outpost (3) have been removed
  • Dun Crauchon, Crauchon Guardtower (1), and Crauchon Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.
  • The Boat Dock and associated NPCs have been moved south down the river and been made capture-able.

  • nGed Outpost (4) has been moved west
... [Read More]
  165 Replies | 4,232 Views

This week's GrabBag Winners!!

Apr 26, 2014 - 4:38 PM - by beibhinn
Randomly selected from those who's questions were answered in this week's Grab Bag!

One month timecodes go to:


Please PM me for your timecode
  5 Replies | 214 Views

Which One of You Took My Grab Bag?!

Apr 25, 2014 - 8:24 PM - by beibhinn
I could have sworn I left it right here. Carol is the prime suspect. She tried to sneak off with last week's Grab Bag, but was thwarted!

We're on to you Carol!

This week's Grab Bag is themed! As we approach 1.115 coming to live servers, we've asked for a few specific questions around the update. Click the 'More' link to read more!!

Q: Can you give a projected timeline for the rollout? What are some key discussion points that may be holding the patch back?

A: With each feedback-fuelled iteration of 1.115, several changes were made – many of them significant. We’ve been focused on a number of specific aspects of the NF Revamp such as Docks, Porting mechanics, Relic placement. As you might imagine, these subjects are the source of much debate among the player-base and it’s important for us be certain that as large a cross-section of our players are represented and are able to voice their opinion.

Fine tuning certain aspects of the game have also allowed us to fit in more content that would have otherwise been slated for later patches (such as fully-leveled Artifacts).

We realize that this has been a longer-than-usual patch cycle, but this is a nontrivial update to the dynamic of the New Frontiers and RvR, which is the very core of Dark Age of Camelot. It’s something we want to test and discuss until we believe it meets with the high standards of Dark Age of Camelot and Broadsword!

Q: Is there still plans to increase the movement speed for all classes? If so, how will this affect the classes such as Bard, Minstrel and Skald? Will their speed be increased further to maintain their utility?

A: Not at this time. Those 3 classes provide much more than speed to groups and even still, the way their speed songs work is much better than how mounts do. However, that’s not to say we won’t be keeping an extra close eye on how they are performing after the patch. If they need help, we’ll give them some.

Q: These paths are not too-steep-to-climb terrain and can be freely backtracked except for at the path's 'exit' into the central area of Agramon." Please elaborate on how the exit is different and what prevents you from being able to backtrack on it.

A: The exit areas of each one-way path are marked with rocky terrain that can be scaled downwards but not upwards.

Q: How is the new patch going to affect Gaheris? Will you be taking Beno/Crauch/bled out of play there? Will the dopples be available on Gaheris? And how will the changes to the labyrinth zoning and Agramon be done on Gaheris? Hope to hear something about this I know there aren't a ton of us that play gaheris on a regular basis but those of us that do enjoy it there

A: Benowyc, Crauchon, and Bledmeer will behave exactly as they do currently on Gaheris. Nothing will change.

As for Berkstead, Crimthainn, and Nottmoor, since we moved them and adjusted their footprints with the revamp we have changed them on Gaheris as well to mimic the open courtyard layout of the PKs on Ywain. The keep lords you’re familiar with will still hold residence in these three keeps though, but the encounter may be a bit different now given the layout.

Doppelgangers will not be on Gaheris.

All of the Labyrinth zoning and Agramon zoning changes will also be on Gaheris. This should not affect Gaheris players too much as it is still possible to enter the Labyrinth via the Agramon towers and to exit to Agramon via the obelisks inside.

Q: Just wondering, the towers you have removed from NF with the coming patch, they seem to leave a lot of empty space. I found the ruined keeps towers at Beno etc… quite interesting and should make good areas for fights especially for lesser numbers to use tactics vs. larger number! Sooooo would it not be an interesting idea to leave the other towers in but as ruined towers such as Surs 4 etc…?

A: This is something we’ve thought about but held off on for now. It’s certainly something we *can* do if players would like to see more ruined structures throughout the frontiers.

Q: playing on the test server and seeing the damaged keeps of Beno, DC and Bledmeer they all seemed staged. There were no under growth. They need tall grass and small tree's to make them more realistic.. If you want to keep them looking so clean you should add mobs in the keeps and broken towers that pull the weeds and an aggro to any outsiders. It would be nice if you could add a haste NPC in the inner ruins.

A: Polishing the art for the Ruined Keep, Portal Keeps, Relic Towns and other aspects of the NF update is among our plans. It certainly does stand... [Read More]
  51 Replies | 1,031 Views

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