Here we are once again on a fine Monday! Too enthusiastic? Yeah... Monday's suck...
But hopefully this topic will get you through the night and the week past humpday all the way to Friday!
This week we want to know what your color scheme is like. Do you go the classic all black(+leet stealth bonus)? Are you a Lime-Green attention machine? Are you bright pink to show you just don't give a hoot?
Well, whatever the case might be, let's see what you got! Post those screens of your awesome color scheme!
I got mine in a spoiler thing with an explanation.
My coolest color scheme, imo, was the one I had done to match my Rainbow Unicorn. With the assistance of a local Legendary Alchemist (none other than Maxbuffwell), I had achieved a top down version of the Unicorn's mane on my armor. Rainbow Lurikeens strike fear into the hearts of all ankles!
Well, that's mine, I spent some time getting that together, and needed some help as well! So, lets see yours!
Pendragon will be taken offline tomorrow, Friday August 22nd, 2014 at 2:00PM EDT / 2000 CET for the deployment of Pendragon Patch 1.115f. The server is expected to come back online no later than 7:00PM EDT / 0100 CET. This downtime only affects Pendragon. All Live and Archived servers will remain available during this time.
Please review the Patch Notes for Pendragon version 1.115f below! Highlights
Relics have returned to Relic Temples! Read on to find out why you should start planning your next Relic raid today!
New Frontiers adjustments abound! You spoke and we listened! Get back into the groove with some familiar action in NF!
Keeps have never looked this good! Keep art has received some truly fantastic updates! This is something you have to see!
*NOTE* - Please make sure that you run the Dark Age of Camelot Patcher prior to logging in. Thank you!
Realm vs. Realm
Each realmís home Relics shrine has been moved back to their respective Relic Temple
The Scabbard of Excalibur is now stored in Castle Excalibur
Merlinís Staff is now stored in Castle Myrddin
Thorís Hammer is now stored in Mjollner Faste
The Horn of Valhalla is now stored in Grallarhorn Faste
Lugís Spear is now stored in Dun Lamfhota
The Cauldron of Dagda is now stored in Dun Dagda
In order to remove a Relic from a Relic Temple, a realm must first open up the Relic Milegates:
Capturing Caer Renaris and any other keep in Albion will open one Albion Strength Relic Gate
Capturing Caer Renaris and two other keeps in Albion will open both Albion Strength Relic Gates
Capturing Caer Hurbury and any other keep in Albion will open one Albion Power Relic Gate
Capturing Caer Hurbury and two other keeps in Albion will open both Albion Power Relic Gates
Capturing Fensalir Faste and any other keep in Midgard will open one Midgard Strength Relic Gate
Capturing Fensalir Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates
Capturing Arvakr Faste and any other keep in Midgard will open one Midgard Power Relic Gate
Capturing Arvakr Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates
Capturing Dun Ailline and any other keep in Hibernia will open one Hibernian Strength Relic Gate
Capturing Dun Ailline and two other keeps in Hibernia will open both Hibernian Strength Relic Gates
Capturing Dun Scathaig and any other keep in Hibernia will open one Hibernian Power Relic Gate
Capturing Dun Scathaig and two other keeps in Hibernia will open both Hibernian Power Relic Gates
To capture a relic from a Relic Temple, players will simply have to kill the new Relic Lords guarding the temples
The Relic pillar mechanic is no longer used
When captured by an enemy realm, Relics can be stored in any home realm keep except for the Portal Keeps
The Ruined Keeps are now able to be captured, claimed, upgraded, and ported to and from by the realm that controls them
These keeps will remain in a Ruined state
These keeps will now show the realm that owns them on the /realmwar map
The Relic Keeps are now normal, defensible and capture-able keeps
As before, if captured, enemy realms will not be able to teleport to or from these keeps
Coastal Keeps can now only be teleported to and from by enemy realms that own them and all of their towers
Some of you probably know what my answer is the moment you saw it. But before you quickly post, lemme explain! I was hoping for you guys to not just say the name of the race. This week I want you to explain why (ok... you dont HAVE to... but others will enjoy it!) you have chosen this race above all others to be your choice. Is there a part of the lore that got you into the race?
A surprising amount of research went into creating the races, and have pulled information from many sources. So, with telling us about your favorite race, tell us why!
Here is why I love the Lurikeen:
First and foremost, they are short, and I love short races in just about every game. But, more than that is the rest of their lore that I truly love about this amazing race. The lore behind them embody so much of myself that I instantly connected with these creatures I had never seen before. My first character was a lurikeen nightshade. Their childlike nature, small size, excessive energy, and dexterous minds all remind me of myself. I can imagine they may be short tempered if provoked in the wrong way, too >.>
The lore behind them fascinates me as well. I spent a great deal collecting information from the herald, and also in-game. Believe it or not, if you ever wander into the Green Rose Pub, there's a good amount of information about them, the elves, and the veil that you can quest on. I love that the two races once used their magical powers on the castle of Marrach Briollag, which resulted in the other races gaining natural magical powers. I love that the elves were so weak they had to rely on us for our magical prowess to move that castle
Ok ok enough about Lurikeens, I get it! So, tell me what you love about your favorite race!
We are currently experiencing an issue with Relics in the New Frontiers. We are working toward fixing this issue and will keep you updated as to when the Relics will once again be available for capture. In the interim, we are activating a Battleground Weekend Event in Caledonia. With the Relics temporarily out of play, we hope that you enjoy the action in the Caledonia Battleground. We will also be activating the bonuses listed below.
We apologize sincerely for this inconvenience. Your Realm's Battleground Event Teleporter's will be available soon in:
Albion - Master Truji in Castle Sauvage
Midgard - Stor GothiAcheren in Svasud Faste
Hibernia - Channeler Inarea in Druim Ligen
Click the 'More' link to check out the bonuses!
100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP in all NF zones.
25% bonus to RP in all NF zones (including Darkness Falls and The Labyrinth)
100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP gain in the capital cities.
100% bonus to normal RP gain in the capital cities.
In each Capital City:
40% Bonus to Crafting Speed
20% Bonus to Crafting Skill Gain
In all Housing Zones:
20% Bonus to Crafting Speed
10% Bonus to Crafting Skill Gain
Thank you very much for your patience during this process, and we hope you enjoy the Battleground and Bonuses!
Greetings once again fellow... DAoCers? DAoConians? DAoCians? ... fellow players of Dark Age of Camelot!
This week we want to know what your favorite expansion was. I'll tell you mine below!
What was your favorite expansion?
What about that expansion drew you in?
Is there an expansion in which you know every nook and cranny of the lore?
Which expansion do you think embodies the spirit of the game as a whole?
Let's start with those and see where it goes! Please share anything you want to about an expansion you thoroughly enjoyed, any lore you find interesting is more than welcome! I'll put my own in a spoiler box below, just in case you don't want to see the complete nonsensical ramblings of your friendly neighborhood ankle biter.
My journeys through this land have gone on for many years. While I wish I could say Lurikeens were the best ever expansion to the game, sadly they were just the most important core component
There have been a great number of expansions, but for me, my personal favorite has been Darkness Rising. While this was a somewhat smaller expansion, I absolutely loved the content it provided. The new world art of the capital cities, and the world around it. My favorite part were the Champion Weapons. I have quite the collection myself, spanning multiple realms, though I only have a picture of my Hibernian ones. Check them out!
The expansion also introduced Agramon Isle, not too fond of that place though.
The bigger thing that it did, was horses! I've shown off my Rainbow Unicorn a few times around here so I won't clutter with a picture of it, but player controllable horses were so awesome! Being able to choose which one you wanted, what barding to put on it, and (most important) what kind of armor you could lash to the poor beast to make it ultra sexy and your neighbor envious of all its glory. My favorite of each realm is this: Albion: Mythical, Hibernia: strong tie between Mythical and Sinister, Midgard: Heroic
Well that is my breakdown of my favorite expansion. I hope you enjoyed this particular expansion as much as I have over the years. By the sounds of it, I may have more Champion Weapons to collect with that bump to CL15!
I'm going to be running some contests very soon aimed at getting people out and about in the realms. We will call it "Catch Me If You Can - Episode 1". Below are the rules and contest guidelines, but feel free to ask any questions.
- First, do not break Postcount.net ToS, DAoC ToS, local, state or federal law.
- I will be running around a certain zone, on a certain toon, for a certain amount of time in hopes someone can find me, and take me out (ie. kill me)!
- Winner will be the person obtaining the deathblow on my Skald, Bard, or Minstrel (don't worry, I'm pretty bad at this game). After you obtain the killing blow, you must emote me with a /hug so I know you are on postcount and to look for a PM / post from you. Otherwise I will keep running until I receive a /hug AND AND AND AND a screenshot posted in this thread. No /hug, doesn't count. Every death I have, I will screenshot and post.
- You must also post a screenshot in this thread of "You have killed ME" and I'll post one too, to verify (dont worry if you dont have the /hug in there, I will).
- The first set of this contest will start on Thursday, July 31st, at 9:00pm EST. It will be with my Bard, Punkrocker. He will stay in Hadrians Wall during the entire event, until 10:00pm EST, or until killed.
- Next will be at 10:00pm EST on July 31st on my Skald, Ericsxbuddy. He will stay in Emain during the entire event, until 11:00pm EST, or until killed.
- Finally at 11:00pm EST on July 31st my minstrel Zjustin will be in Odin's Gate and remain there until 12:00pm EST, or until killed.
- Surely it will take less than an hour on each realm for someone to find me and kill me, however if not, that toon will be ran the exact same time the following day.
- There will be three prizes, one for the kill of each character. ***ONE PRIZE PER POSTCOUNT ACCOUNT***
- Winners will receive a one month DAoC timecard.
Some possible questions might be as follows:
- You're doing all 3 chars in one night?
Yes, I will be doing all three in one night, during the three hour block. 1st person to kill me on each realm is winner.
- You're limiting this to U.S. peeps, we've got a lot of EU readers and posters who won't be available that hour plus according to the forums that is quite time. Chances of having everyone who reads PC online and want to kill you/want the reward at that hour?
That is why I'm doing episodes. I will also do this during EU prime and Asia prime in the future. Episode 2 would be euro time etc, as well as I plan on getting on the night before and spamming in region about Postcount.net and how I will be doing contests for fun. As well as explaining that there are templates and advice etc, hopefully to get some more people here.
- So what if a group chases you down and the person with the DB doesn't /hug you?
Then I /release, get buffed up, and keep running around for the hour assigned to that character.