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An issue with the Portal Keep and Central Keep doors not opening has been resolved. Any player wishing to rectify the problem must log out and re-patch their client.
Additionally, the Caledonia event has been extended through Tuesday, October 8th! The Portal will be closed on the morning of Wednesday, October 9th, 2013.
We'll see you in Caledonia!!
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By order of the Kings of the Realms, the wise Master Visur at Castle Sauvage, the bold Stor Gothi Annark at Svasud Faste, and the Fair Glasny at Druim Ligen are to channel their arcane power to open the portal to the ancient Battleground at Caledonia.
Storm the slopes and ramparts of Caer Caledon to capture and hold the mighty fortress. Slay the Lords of the keep for vast treasures which they have collected from across many exotic lands for it is told that there is a hoard of powerful merchant stones, weapons and armor of Celestius, sleeves imbued with a dark and infernal power and more.
The Channelers' ability to maintain access to the portal is limited, at sunset on the 5th day of their ceremonies, the portal will close. Fight bravely for your realms, reap the rewards and the glory! Conquer Caledonia!
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I have a 1 month timecode to give away and this is very simple.
I've used random.org to pick a number between 1 and 1000. I've already PM'd this number to Roxi (who will not accept bribes) so there's no questions on the number.
One guess per person.
First correct guess wins.
Game runs for 1 hour.
If the number is not guessed, the closest number wins.
Don't spam, troll or derail the thread.
I know there is a lot out there already on what people want to see. But throw your ideas here since Mythic is working on the NF changes from what I understand, and hopefully we'll make NF better than it is now.
I have to admit, I like NF as it currently is pretty much as is. The things that need changing in my mind are relics, putting back in the desire to do something in NF other than RvR, like xp and farm for drops, and making boats much faster, especially any boats involving Mid.
Back in the day, you always had people xping and farming drops in the frontiers. Albs would own Ellyl and Cyhreaths (however they're spelled), mids would do crabs, and hibs would do ants and fins. There needs to be a reason to xp out there, and I think expanding rare loot tables in the frontiers would help that. The alch drops I'm always saying should be expanded, xp scrolls, ML credits, things like that.
I'd like to see the relics removed as they work right now, and instead provide an RP bonus or XP bonus or something along those lines. People don't really care about the damage bonuses, they're nice, but not nice enough to actually go about fighting over relics. I'm tired of seeing the action stuck in a realm (usually Alb) for days and weeks on end, but no relic taken. Theres really no reason to be PvEing keeps like happens, if you aren't going to be at least trying for a relic. If the relics gave out RP bonuses, 10 and 20% or even 30 and 40% if you just make them all RP bonuses, then you would see people fighting over them something fierce.
With the boats, the one's from Hib to Alb and vice versa are ok, but the ones to and from Mid are just flat out retarded. You sail half way to alb before turning back to go to mid, and from alb to mid you do much the same, though to a lesser degree.
The space of NF is a common source of griping, but to me that is a good thing. The action isn't really spread out much even though people complain that it is, and having the space that we do makes it easier for groups to do sneak around and cut ports and hit towers. The space isn't the problem, it's the fact that ports get cut for no reason other than to be pricks that is, and I'm not sure what could be done about that except maybe make it so that the two outer towers don't exist. Personally, I think a better idea would be to keep the two outter towers, but make it so that if they are cut you can't port out, only in, and if the inner towers are taken you can't port in or out. That way, you can still work to isolate people, but you make it much harder for people to cut a port just to be pricks about it.
There have been questions asked about Realm Pride bonuses, underdog bonuses, and things like that. So, this post I want to try and get suggestions for things people think would work to help bring about more realm loyalty. The issues at hand are that there is the view, true or not, that people switch realms to get bonuses from the relics, mass zerg, etc. which is clearly a negative. One realm having far more than the others is no good for a variety of reasons, so we want to stop that. The other side though is that we all have toons on all three realms, and it's fun to be able to switch back and forth between them.
Solutions that definitely won't work are realm timers since it penalizes people for wanting to do different things and new servers, since that spreads out an already low population. I don't know if there are any other popularly thrown out ideas about it, but those are the two major ones I hear.
So, let's use this to get some ideas out there on what would help to fix that. I don't think the right idea is to penalize people for playing different realms, but to give bonuses for people who stick in one realm.
The idea I've kicked around has been something like an RP bonus. You get an extra 1% RPs on your toons for each day that you don't log into another realm, capping at 30%. So, I would play Alb only, and each day I did so I got 1% more RPs on whatever Alb toons I played on that account. After a month of doing so, I'd have a 30% RP bonus. This would let me switch realms at will without any kind of penalty, but would provide a reward for people who don't do it, which I think could help negate the issues that realm swapping has, namely going to the "winning" realm instead of fighting back when your realm is getting beat down.
Do you think this is a good idea? Do you have any ideas? Go.
Welcome to round 2 of the PC & Mythic Grab Bag!
Thank you to everyone who sent in questions and remember to keep sending them in using the submission form. In addition to the answers below, Talal was asked about underdog bonuses, and here's what he had to say on those:
Have you considered adding in some bonuses for the underdog realm?
The answer is: Yes- we’ve absolutely considered it and have had several discussions on the topic. As most players know, our free level timer was once a function of population, but this was removed when it was determined that the population swings between realms was too frequent to justify a week-long bonus. We have discussed the subject of different low population bonuses as well as ‘Realm Loyalty’ bonuses, but with the recent elimination of the realm timer – it would require a much higher level of planning and implementation.
We are a fan of Realm Loyalty, but are also very understanding of the player that wishes to experience all realms. It comes down to implementing a solution that would be best for the majority of players, and our discussions with the player base have proven that the preference for this topic is among the most varied in the game.
In thanks for all your questions, we're giving away 5 DAoC 1 month timecodes to 5 random people who had questions answered! The questions answered were numbered 1-11 (including Talal's answer on bonuses) and randomised. We then randomed to pick 5 numbers and the people who's question matched those random numbers won a timecode. I hope that makes sense!
So congrats to the winners, please PM beibhinn for your code! Timecodes not collected within a month of winning will go back into the reward pool for another Grab Bag.
Read all the questions and answers on our Grab Bag page here: http://www.postcount.net/index.php?p...grabbag_092713
We have received some recent reports of players experiencing difficulty making changes to their Dark Age of Camelot accounts via the Mythic Account Center. Maintenance is being performed and these issues should be resolved shortly.
We will provide an update when the maintenance is complete.
Thank you for your patience and understanding.
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