14th Anniversary Celebration and Hot Fix Notes

Oct 09, 2015 - 12:20 PM - by beibhinn
Dark Age of Camelot turns 14 tomorrow and like most teenagers, it wants to party!

The following bonuses can be considered a start to the festivities. There's more to come!

On Ywain:
50% bonus to RP gain in all NF zones (including The Labyrinth)
100% bonus to RP gain in Darkness Falls
100% bonus to normal XP gain in all classic zones and dungeons.
200% bonus to normal XP gain in Darkness Falls.
100% bonus to normal BP in all NF zones.


On Gaheris:
100% bonus to normal XP gain in all classic zones and dungeons.
200% bonus to normal XP gain in Darkness Falls.
100% bonus to normal BP gain in the capital cities.
100% bonus to normal RP gain in the capital cities.

In each Capital City:
40% Bonus to Crafting Speed
20% Bonus to Crafting Skill Gain

In all Housing Zones:
20% Bonus to Crafting Speed
10% Bonus to Crafting Skill Gain

The bonuses will be live from Friday, October 9th until Saturday, October 31st.

Notes

In addition to the bonuses, we also have some quick Hot Fix notes for you (some of these were fixed earlier in the week):


  • All Otherworlds Campaign Chapter quests can now be completed on the Gaheris server, across all 3 realms' versions.
  • The difficulty of the Chapter 7 mobs surrounding the generals have been reduced slightly.
  • The Entropic and Somatic Longbows now require the correct ingredients to be crafted.
  • Low level woodworking recipes can once again be crafted.
  • The Otherworldly Essence potions now display the correct ingredients on the Alchemy tradeskill window in Hibernia.







Click here to visit the DAoC Herald!
  23 Replies | 1,368 Views


Otherworlds Campaign: Chapter 7

Oct 06, 2015 - 10:50 AM - by beibhinn
Chapter 7 of the Otherworlds Campaign has arrived and with it the final zone of the campaign! Explore the Otherworlds of Camelot Hills, Vale of Mularn, and Lough Derg. Gather the Otherworldly Ore there and discover the power of the new Entropic and Somatic Legendary Weapons!

Check out walkthroughs for the Prologue and Chapters 1-6 as well as the new Chapter 6 notes by clicking the Campaign Calendar image above or read the notes below!


  • After completing Chapter 6, visit the following NPCs to continue on to Chapter 7:
    • Albion: Master Sandy in the Otherworlds' Black Mountains South, Chapter 6 area
    • Midgard: Master Cindy in the Otherworlds' Gotar, Chapter 6 area
    • Hibernia: Master Mindy in the Otherworlds' Silvermine Mountains, Chapter 6 area




  • Decimate their forces!
    • The realms have found a large force near the Otherworlds' Prydwen Bridge, the Southern Mularn Guard Tower, and in Tir na mBeo.
    • Decimate the armies and defeat their general!
    • Gather the Otherworldly Ore in order to be able to craft the new Legendary Weapons!
      • Players will need to complete the quest 'Hoarder? No, I'm a collector' in order to be able to gather the ore. The quest, 'Smith Summons' in the Chapter 7 area will direct players to this quest.



Legendary Weapons





  • All Legendary Weapons now require 20 pieces of a new ingredient to be made: Otherworldly Ore
    • Otherworldly Ore can be gathered in the Chapter 6 areas and beyond of the Otherworlds starting with Chapter 7.
      • When gathering ore, players will have a chance to get 1, 2, 3, or 4 ores at once.




  • Craft-able Entropic (Energy) and Somatic (Body) Legendary Weapons are now available at 1099 Weaponcrafting and Fletching!
    • Entropic Legendary Weapons will require a new ingredient, Orb of Entropy, in order to be created.
    • Somatic Legendary Weapons will require a new ingredient, Pound of Flesh, in order to be created.
    • The Orb of Entropy and Pound of Flesh will have a chance to drop off select Otherworlds Campaign boss encounters: chapters 3, 5, 6, and 7
    • All other Legendary Weapons will remain at 1080 weaponcrafting or fletching skill.



  • All newly crafted Legendary Weapons will have their default stats updated as follows:
    • Old:
      • 3 spellcraft-able slots
      • 10 Armor Factor or 50 All Focus
      • 3% Melee or Spell Damage

    • New:
      • 4 spellcraft-able slots
      • 10 Armor Factor or 50 All Focus (All Focus is only available on caster staffs)
      • 3% Melee or Spell Damage (Spell damage is only available on caster staffs and bows)
      • 3% Style Damage or Cast Speed (Cast speed is only available on caster staffs and bows)

    • Players will be able to determine if an un-spellcrafted Legendary Weapon is a new or old version by looking for the +3% style damage or cast speed.
    • These changes are *not* retroactive. Meaning that Legendary Weapons crafted prior to this Hot Fix, whether they have been spellcrafted or not, will not have 4 spellcraft-able slots or the extra 3% style damage or cast speed.
    • With this update, players are no longer able to craft the old versions of Legendary Weapons with only 3 spellcraft-able slots.



  • All Legendary Weapons now have newly created VFX effects.
    • This includes the now-old weapons that only have 3 spellcraft-able slots.



  • With the introduction of the new Energy
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Live Server Downtime - Amazon Maintenance [Servers up!]

Sep 30, 2015 - 9:54 AM - by beibhinn
Live servers and Pendragon will be coming down tomorrow at 5:45 AM EST / 10:45 AM GMT for maintenance.

We'll also be putting up a few fixes for the Legendary Weapons on Pendragon:

  • (Pendragon Only) Legendary Weapon effects should no longer become blocky when players wield them in combat and then move, remove, or swap another item in their inventory.
  • (Pendragon Only) Astral Weapons will no longer have effects attached to them.
  • (Pendragon Only) Albion's Entropic and Somatic Legendary Longbows will now appear in the Fletching tradeskill window.

Servers are expected back up by Noon EST / 5 PM GMT.







Click here to visit the DAoC Herald!
  40 Replies | 1,531 Views


Pendragon Hot Fix: Legendary Weapons Update

Sep 28, 2015 - 2:25 PM - by beibhinn
The following notes are now available for testing on the Pendragon server!

Legendary Weapons





  • All Legendary Weapons now require 20 pieces of a new ingredient to be made: Otherworldly Ore
    • Otherworldly Ore can be gathered in the Chapter 6 areas and beyond of the Otherworlds starting with Chapter 7.
      • When gathering ore, players will have a chance to get 1, 2, 3, or 4 ores at once.

    • (Pendragon Only) Chapter 7 will be available on Pendragon later this week to test.
    • (Pendragon Only) The Otherworldly Ore can be bought at the Legendary Items Merchant in Oceanus Haven.



  • Craft-able Entropic (Energy) and Somatic (Body) Legendary Weapons are now available at 1099 Weaponcrafting and Fletching!
    • Entropic Legendary Weapons will require a new ingredient, Orb of Entropy, in order to be created.
    • Somatic Legendary Weapons will require a new ingredient, Pound of Flesh, in order to be created.
    • The Orb of Entropy and Pound of Flesh will have a chance to drop off select Otherworlds Campaign boss encounters: chapters 3, 5, 6, and 7
    • (Pendragon Only) The Orb of Entropy and Pound of Flesh can be bought at the Legendary Items Merchant in Oceanus Haven.
    • All other Legendary Weapons will remain at 1080 weaponcrafting or fletching skill.



  • All newly crafted Legendary Weapons will have their default stats updated as follows:
    • Old:
      • 3 spellcraft-able slots
      • 10 Armor Factor or 50 All Focus
      • 3% Melee or Spell Damage

    • New:
      • 4 spellcraft-able slots
      • 10 Armor Factor or 50 All Focus
      • 3% Melee or Spell Damage
      • 3% Style Damage or Cast Speed

    • These changes are *not* retroactive. Meaning that Legendary Weapons crafted prior to this Hot Fix, whether they have been spellcrafted or not, will not have 4 spellcraft-able slots or the extra 3% style damage or cast speed.
      • Players will be able to determine if an un-spellcrafted Legendary Weapon is a new or old version by looking for the +3% style damage or cast speed.

    • With this update, players are no longer able to craft the old versions of Legendary Weapons with only 3 spellcraft-able slots.



  • All Legendary Weapons now have newly created VFX effects.
    • This includes the now-old weapons that only have 3 spellcraft-able slots.



  • With the introduction of the new Energy and Body damage Legendary Weapons, the armor resist tables for Energy and Body have been adjusted as follows (the Armor Resist Tables page has this info too!):
    • Old Energy Resist Table
      • Cloth, Leather - Neutral
      • Studded, Reinforced, Scale, Chain, Plate - Vulnerable

    • New Energy Resist Table
      • Leather, Plate - Neutral
      • Scale, Chain - Vulnerable
      • Cloth, Studded, Reinforced - Resistant

    • Old Body Resist Table
      • Cloth, Leather, Studded, Reinforced, Scale, Chain, Plate - Neutral

    • New Body Resist Table
      • Scale, Chain - Neutral
      • Plate - Vulnerable
      • Cloth, Leather, Studded, Reinforced - Resistant








Click here to visit the DAoC Herald!
  154 Replies | 4,190 Views


Otherworlds Campaign: Chapter 6

Sep 22, 2015 - 9:40 AM - by beibhinn
Chapter 6 of the Otherworlds Campaign has arrived! Earn your Otherworldly Gloves to go forth and conquer!

Check out walkthroughs for the Prologue and Chapters 1-5 as well as the new Chapter 6 notes by clicking the Campaign Calendar image above or read the notes below!


  • After completing Chapter 5, visit the following NPCs to continue on to Chapter 6:
    • Albion: Master Locke in the Otherworlds' Black Mountains South, Chapter 5 area
    • Midgard: Master Torgo in the Otherworlds' Gotar, Chapter 5 area
    • Hibernia: Master Valentine in the Otherworlds' Silvermine Mountains, Chapter 5 area




  • Take back the town!
    • The realms have encountered yet more new enemies guarding Humberton, Fort Atla, and Howth.
    • Conquer the towns and earn the Otherworldly Gloves reward!
    • Investigate the strange new Otherworldly Ore!
    • Players that have completed the Picking a Fight quest during the Prologue can now port to Lyonesse, Vanern Swamp, and the Bog of Cullen at channelers throughout the world!
      • Please note that you will have to run the patcher in order to see the Otherworldly Ore in-game.







For those that are not yet ready to start Chapter 5, follow these steps to catch up:

  • To begin the Prologue visit the following NPCs once you’ve reached level 50:
    • Albion: Chamberlain Harlen in the Throne Room
    • Midgard: Athr Hasetti Theyr in the Throne Room
    • Hibernia: Seneschal Desmond in the Throne Room



  • For those that have already completed the Prologue and are ready to begin Chapter 1, visit the following NPCs to continue:
    • Albion: Lieutenant Haley in Lyonesse
    • Midgard: Arin Snowtouch in Vanern Swamp
    • Hibernia: Nara Manastrong in Bog of Cullen



  • For those that have already completed Chapter 1 and are ready to begin Chapter 2, visit the following NPCs to continue:
    • Albion: Master Burray in the Otherworlds' Lyonesse, Chapter 1 area
    • Midgard: Master Hamis in the Otherworlds' Vanern Swamp, Chapter 1 area
    • Hibernia: Master Zedde in the Otherworlds' Bog of Cullen, Chapter 1 area\



  • After completing Chapter 2, visit the following NPCs to continue on to Chapter 3:
    • Albion: Master Raystan in the Otherworlds' Lyonesse, Chapter 2 area
    • Midgard: Master Rarold in the Otherworlds' Vanern Swamp, Chapter 2 area
    • Hibernia: Master Moore in the Otherworlds' Bog of Cullen, Chapter 2 area



  • After completing Chapter 3, visit the following NPCs to continue on to Chapter 4:
    • Albion: Master Mills in the Otherworlds' Lyonesse, Chapter 3 area
    • Midgard: Master Engler in the Otherworlds' Vanern Swamp, Chapter 3 area
    • Hibernia: Master Ernston in the Otherworlds' Bog of Cullen, Chapter 3 area



  • After completing Chapter 4, visit the following NPCs to continue on to Chapter 5:
    • Albion: Master Allen in the Otherworlds' Black Mountains South, Chapter 4 area
    • Midgard: Master Tiorvi in the Otherworlds' Gotar, Chapter 4 area
    • Hibernia: Master Iacobus in the Otherworlds' Silvermine Mountains, Chapter 4 area



  • Walkthroughs for previously released chapters will be added to the calendar at each new chapters’ release, along with notes for the new one!









Click here to visit the DAoC Herald!
  5 Replies | 742 Views


Podcast Interview with Artist Greg Grimsby

Sep 18, 2015 - 11:30 AM - by beibhinn


Our DAoC Knight Podcast this week features an interview with artist Greg Grimsby!

Clear your schedule for this Sunday September 20th, at 8PM EST (5PM PST/1AM GMT) and join us on our official Twitch channel. Knights Luvly and Aendam will be chatting with Greg about his role as an artist for both the game and upcoming new look Herald website!

Greg will also have a behind the scenes look at DAoC, and show off art changes currently in the works. You won't want to miss this!!






Click here to visit the DAoC Herald!
  1 Reply | 355 Views


Account Center Maintenance

Sep 17, 2015 - 7:40 AM - by beibhinn
The Dark Age of Camelot Account Center is coming down for brief maintenance.

Downtime is not expected to be more than a couple hours. Thank you for your patience!






Click here to visit the DAoC Herald!
  7 Replies | 564 Views


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