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Inside the Grab Bag's Studio *Updated

May 16, 2014 - 3:50 PM - by beibhinn
My noble friends and realm mates:

Sir Grabford Bagsworth here with a special treat for you! This week’s Grab Bag will be an interview with a most popular, sophisticated, and impressive gentleman. ME! I’ve locked myself in a tower, the table is set, I look dashing, the wine is flowing, and I will be conversing with a mirror.

I had best begin – Carol is attempting to siege down the door and yelling something about me being "intoxicated" and "crazy".

‘Sorry Carol, maybe if you spent less time stalking players and more time leveling Bruiser you wouldn’t have had your Grab Bag stolen!’

Ahem. Pardon the interruption. Click the ‘More’ link to read my interview!

Q: Oh wise Sir Grabford - With the last patch, buffs and abilities continue to time out after log-out. A lot of players don’t like the change and would like for buffs to stay as they were. Why was this change made, and did it have the effect that you wanted?

A: A most EXCELLENT query, my Lord – and may I add, those are some very stylish boots you’re wearing!

My good fellow, the change was made because we had wanted players to be able to log in to find that all of their ability timers were ready. Prior to the patch, logging off shortly after using abilities on a timer would freeze that re-use timer. Unfortunately, this change has caused a few issues we still need to work out. As a result, we are going to revert this change with our next update, 1.115b. Buff and ability timers will no longer continue to count down whilst offline.

Q: My Lord – With 1.115, a change was made preventing players from logging out in keeps. After 10 minutes, any player logged out in a Keep or Tower would log back in to find themselves at their Portal Town. I’ve been asking around, and it seems that this change has negatively affected the preferred play-style of some of my friends and Realm mates. Explain yourself sir!

A: I daresay, old chap easy on the wine!

This was another change made with the hopes of improving the dynamic of a Keep fight. The result however has not been what was anticipated. Logging out in a Keep enables Guilds and indeed any player the opportunity to defend that Keep if it is attacked. Simply kicking players out of the Keeps is not quite the solution we had hoped for – so this feature will be re-enabled in 1.115b and we will be discussing a more elegant dynamic for the future.

Q- Your cup is empty, how about another round? And while we’re discussing Keeps – may I ask why the ability to teleport to Relic Keeps was removed? Does a Realm not have a right to defend its sacred Relics?

A: Don’t mind if I do.

As for the Relic Keeps, this was a change which had to be tested on the live environment over the course of a number of Relic Raids. I’ve personally observed the results and it’s clear that with the new Portal Towns, and the speed with which an invading force can capture a tower, a defending Realm ought to have the right to teleport to their own Relic Keep. You’ll see this as an option in 1.115b when you click on the Portal Stone in your Portal Town.

Q: Portal stone? I may have had a few (dozen) cups of wine, but I’m sure I heard the words “Portal” and “Stone”. Does this mean that the Portal Ceremony will no longer be used to teleport players to their Portal Keep?

A: Quite. The Portal Ceremony was an important trial. While I still believe that it offers a theoretical improvement to the Frontier dynamic by allowing larger number of players, both grouped and ungrouped, to leave the Portal Keep together and in-force, it does not seem to fit into the current dynamic in the Frontiers. The portal stone will simply replace the ceremony, and players will still be able to teleport to their realm's Portal Keep via the portal stone. Players want to get into the action, and one does not keep a Troll waiting when they are out for blood!


I had best get on with this. I seem to be running out of time…

Q: My good sir! A gentleman is only as good as his word. You promised us Character and Guild Search months ago! Years! As dashing as you are, I simply will not tolerate any more waiting!

A: As it just so happens, SIR, next week we will be inviting a number of players to assist us in testing the Character and Guild search feature on the Camelot Herald! If you feel your ears burning, it’s because Carol is checking your RvR stats, probably as we speak! If you would like to be considered for Character and Guild Search testing, please advise us through the feedback... [Read More]
  42 Replies | 1,994 Views

More Hotfixes!

May 08, 2014 - 1:02 PM - by beibhinn
The following hotfixes are now live:

  • Fixed an issue which was preventing specialty ammunition from being used in catapults
  • Fixed an issue which was preventing the Portal Ceremony from firing at the appropriate intervals
  • Reduced the agro range for Pict mobs on Ruined Keep roofs
  • Wardens can now obtain fully-leveled versions of the Gem of Lost Memories and Traitor’s Dagger Artifacts
  • Minotaur Relics in the Frontiers now affect the group of the Minotaur Relic holder as well as the individual holding the Relic. These Relics can now only be picked up if the user is in a group
  • Sabatons of the Shard (Albion) can now be placed in house vaults

Click here to read the complete article
  5 Replies | 303 Views

Bonus Weekend!

May 08, 2014 - 11:20 AM - by beibhinn
Starting today, Thursday May 8th and ending Monday, May 12th the following bonuses will be on live servers:

On Ywain:

100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP in all NF zones.
25% bonus to RP in all NF zones (including Darkness Falls and The Labyrinth)

On Gaheris:

100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP gain in the capital cities.
100% bonus to normal RP gain in the capital cities.

Click the 'More' link to see the additional bonuses!

In each Capital City:

40% Bonus to Crafting Speed
20% Bonus to Crafting Skill Gain

In all Housing Zones:

20% Bonus to Crafting Speed
10% Bonus to Crafting Skill Gain

Good Hunting this weekend, and we'll see you in the Frontiers!

Click here to read the complete article
  11 Replies | 523 Views


May 06, 2014 - 5:40 PM - by beibhinn
The following changes have been hotfixed on live servers (click the ‘More’ link for full notes!):

Porting Changes

  • The Portal Ceremony on the PvE side of Castle Sauvage, Svasud Faste, and Druim Ligen has been removed.
  • The Portal Ceremony in the Frontiers will now teleport players to their Realm’s Portal Keep every 10 seconds.
  • The Portal Ceremony timer is now increased by 60s for every keep lost by the home realm. This means if a home realm loses the center keep and both coastal keeps, the ceremony will be 3:10 minutes.
  • A Realm must own their center island keep (Caer Boldiam, Glenlock Faste, and Dun nGed) in order to port to any captured keeps in enemy Realms.

Click the ‘More’ link to read on!

Dock Changes

  • Home Dockmasters and captured Dockmasters now have the same difficulty.
  • Dock encounters have had their difficulty reduced.
  • The Docks near the Relic Town will now take players all the way to their realm's Ruined Keep.

Quest Changes

  • The Pict encampments have been moved to the roof of the Ruined Keeps and reduced in number.
  • The Pict encampments are no longer gated by Center Keep control and have been placed on a long spawn timer.
  • Doppelganger Lords will now spawn less frequently.

We sincerely appreciate the feedback received thusfar. We will continue to make adjustments and improvements to the Frontiers, so please let us know how we may improve your experience!

Thank you again, and we'll see you in the Frontiers!

Click here to read the complete article
  112 Replies | 2,274 Views

Postcount Comics

May 04, 2014 - 2:32 PM - by Card
Just going to... leave this here.

  2 Replies | 193 Views

Account Center Issues

May 03, 2014 - 1:40 PM - by beibhinn
The Dark Age of Camelot Account Center is currently experiencing some technical issues. We are working to restore the Account Center as quickly as possible.

We will provide an update when the issue has been resolved.

Thank you for your patience and understanding.

Click here to read the complete article
  0 Replies | 100 Views

This week's GrabBag Winners!!

May 02, 2014 - 1:54 PM - by beibhinn
With such an extended Grab Bag this week...so so many answers....we've 10 x 1 month timecodes to give away!

So would the following winners please PM me to receive your code!


Thanks you all for your questions!

  7 Replies | 316 Views

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