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DAoC Portal's Topic of the Week: Favorite Expansion

Jul 29, 2014 - 4:08 PM - by Card
/lurikeen shuffle

Greetings once again fellow... DAoCers? DAoConians? DAoCians? ... fellow players of Dark Age of Camelot!

This week we want to know what your favorite expansion was. I'll tell you mine below!


What was your favorite expansion?

What about that expansion drew you in?

Is there an expansion in which you know every nook and cranny of the lore?

Which expansion do you think embodies the spirit of the game as a whole?

Let's start with those and see where it goes! Please share anything you want to about an expansion you thoroughly enjoyed, any lore you find interesting is more than welcome! I'll put my own in a spoiler box below, just in case you don't want to see the complete nonsensical ramblings of your friendly neighborhood ankle biter.

Spoiler!
  64 Replies | 867 Views


||~~DAoC's Postcount Staff in game contest! Details inside!~~||

Jul 28, 2014 - 5:28 PM - by Real_Justin
Hello friends!

I'm going to be running some contests very soon aimed at getting people out and about in the realms. We will call it "Catch Me If You Can - Episode 1". Below are the rules and contest guidelines, but feel free to ask any questions.

- First, do not break Postcount.net ToS, DAoC ToS, local, state or federal law.

- I will be running around a certain zone, on a certain toon, for a certain amount of time in hopes someone can find me, and take me out (ie. kill me)!

- Winner will be the person obtaining the deathblow on my Skald, Bard, or Minstrel (don't worry, I'm pretty bad at this game). After you obtain the killing blow, you must emote me with a /hug so I know you are on postcount and to look for a PM / post from you. Otherwise I will keep running until I receive a /hug AND AND AND AND a screenshot posted in this thread. No /hug, doesn't count. Every death I have, I will screenshot and post.

- You must also post a screenshot in this thread of "You have killed ME" and I'll post one too, to verify (dont worry if you dont have the /hug in there, I will).

- The first set of this contest will start on Thursday, July 31st, at 9:00pm EST. It will be with my Bard, Punkrocker. He will stay in Hadrians Wall during the entire event, until 10:00pm EST, or until killed.

- Next will be at 10:00pm EST on July 31st on my Skald, Ericsxbuddy. He will stay in Emain during the entire event, until 11:00pm EST, or until killed.

- Finally at 11:00pm EST on July 31st my minstrel Zjustin will be in Odin's Gate and remain there until 12:00pm EST, or until killed.

- Surely it will take less than an hour on each realm for someone to find me and kill me, however if not, that toon will be ran the exact same time the following day.

- There will be three prizes, one for the kill of each character. ***ONE PRIZE PER POSTCOUNT ACCOUNT***

- Winners will receive a one month DAoC timecard.



Some possible questions might be as follows:

- You're doing all 3 chars in one night?
Yes, I will be doing all three in one night, during the three hour block. 1st person to kill me on each realm is winner.

- You're limiting this to U.S. peeps, we've got a lot of EU readers and posters who won't be available that hour plus according to the forums that is quite time. Chances of having everyone who reads PC online and want to kill you/want the reward at that hour?
That is why I'm doing episodes. I will also do this during EU prime and Asia prime in the future. Episode 2 would be euro time etc, as well as I plan on getting on the night before and spamming in region about Postcount.net and how I will be doing contests for fun. As well as explaining that there are templates and advice etc, hopefully to get some more people here.

- So what if a group chases you down and the person with the DB doesn't /hug you?
Then I /release, get buffed up, and keep running around for the hour assigned to that character.
  47 Replies | 807 Views


Grab Bag Timecard Winners

Jul 28, 2014 - 4:21 AM - by beibhinn
Thanks everyone for your questions on the Producer's Letter! As with every Grab Bag, we've 1 month timecards to give away for questions submitted! This time, due to the amount of questions, there was 10 up for grabs.

So would the following people please PM me to collect your timecard


@BloodOmen
@Lorderl
@swajmicas
@Shina
@SockOnMyHead
@knarch
@KlockeD
@FrodoWasHere
@Vyx
and Sixther, from the French forums

Congrats guys
  35 Replies | 685 Views


My Grab Bag Got Stuck In The Overhead Bin

Jul 27, 2014 - 9:17 PM - by beibhinn
Today's Grab Bag is devoted entirely to questions asked as a result of Friday's Producer's Letter.

They're great questions and we're really pleased to be able to provide the answers. We have questions about the adjustments to New Frontiers, the addition of 5 new Champion Levels, improvements to the LFG window and more! Without further ado - your Grab Bag:

Q: how about sending everyone a free 15 day time code after the change give everyone a chance to experience?

A: We’d be happy to do a ‘Come Back To Camelot’ campaign around the time we release the adjustments to NF as well as the Champion Level updates! We’re excited to have the Frontier population increase so that everybody gets the chance to experience some awesome action! We’ll follow up with announcements on when it will take place, and rest assured it will be long enough for players to get their opportunity to play.

Q: Will there be new titles to go along with CL11-15?

A: Yes, a new title will be given for each Champion Level from 11 to 15.


Q: Is there an ETA on these changes?

A: Our plan is to have the changes to the Frontiers out by late August and the rest we will work with you to test and hop to release around mid-to-late October, this year.


Q: Will there be new CL15 weapons?

A: Our plan is to introduce new CL15 weapons and armor.


Q: Will CL11-15 increased HP?

A: Yes, at the same rate that CL1-10 did. However, we are currently planning for Champion Level 11-15 to effectively require the same amount of total experience needed for CL1-10. That is to say, each Champion Level from 11 – 15 will require about 50% more XP to earn. The reasoning here is to make the journey from 10 – 15 challenging. It’s also important to keep in mind that there are currently much more efficient ways to obtain CL XP quickly than there were when CLs 1-10 were introduced.


Q: What are you going to do to address the % increase from CL 15 with % based heal procs? It’s a genuine concern from a solo/smallman perspective. Could you either put a restriction on the chests so only support has access to them or change it so it’s no longer a % HoT? Maybe a large ablative or a flat heal proc?

A: There are several items and abilities that will need some re-balancing with the increase to CL15. We plan to address those as quickly as possible. This is a great opportunity to begin a discussion with us on your opinion of the strategic significance of Champion Sub-Classing abilities. There are some truly unique approaches taken by players, and we would like to make these changes meaningful and balanced.


Q: As someone below pointed out, won't putting the relics back allow people to essentially invade the portal ceremony town, or will very high level guards be posted around it preventing siege deployment etc?

A: The relic portal towns already have invulnverable guards and do not allow siege to be placed around them.


Q: New Mythirians to go with cl15? Higher cap and higher stat increase etc?

A: There are at present no plans to introduce any more mythirians, but that can change based on feedback. With the plan to introduce both CL15 weapons and armor, we are hesitant to add even more items with this update.

Other than the health increase, there are no current plans to increase caps or stats.


Quote: “Relics will return to Relic Temples and Relic Keeps will revert to standard, defensible Keeps”

Q: This seems sweet but how does it impact the portal ceremony area?

A: The relic towns are well-guarded with invulnerable guards, do not allow siege weapons to be placed in a large radius around them, and do not allow relics to be carried into their (quite large) guard aggro-range.

This should make the impact of relics in the temples fairly minimal towards the portal ceremony areas; however, we are still looking into what changes, if any, will happen to the portal ceremony, so this all may be moot if it is removed alltogether.


Quote: “Docks will return to their original locations and the capture element will be altered or removed based on additional planning and feedback.”

Q: Which original locations?


A: Docks were an ambitious experiment which, from an academic perspective seemed to ‘fit’ in the dynamic of the New Frontiers. Ultimately – for lack of a better term, they complicated things. One of our principles is that: ‘well designed features are complex, *not* complicated’ –... [Read More]
  39 Replies | 960 Views


Producer's Letter

Jul 25, 2014 - 5:41 PM - by beibhinn
Friends and Realm Mates,

It’s been some time since we’ve reached out to you to talk about our plans and vision for Dark Age of Camelot for both near and long term.

In the time since our last communication, we’ve been hard at work putting into place the foundation for the exciting updates and improvements we plan to release for our venerable game. In recent Grab Bags, we touched on a few of these updates, but I would like to give you a solid breakdown of what we have on the burner, and touch on the priority and reasoning behind our plans. Click the ‘More’ link to read on!
Near term:

The Frontiers

1.115 saw a rather significant alteration to the layout of the New Frontiers and a change to the strategy and flow of action. Suffice it to say, some of these changes did not prove to have the desired effect, and our primary objective for near-term hotfixes and the next patch will be to implement changes and reversions to systems that, in retrospect (and after extensive player-testing), needed fine tuning rather than a complete overhaul. The community has been most helpful in working to protect the integrity of the game by pointing out these features and we want you to know we are listening.

We made a promise that we would not close the book on the NF Revamp until we achieve what we had set out to accomplish – fast, high-quality action, scalable player impact, and improvements that can be embraced and enjoyed by all play-styles. Admittedly, this is a tough nut to crack, but our experience, love, and passion for the game plus feedback from you, our devoted community makes this a reasonable and attainable goal.

New Frontiers changes with our next update include the following:

  • Relics will return to Relic Temples and Relic Keeps will revert to standard, defensible Keeps
  • Docks will return to their original locations and the capture element will be altered or removed based on additional planning and feedback. The increased boat speed will remain
  • Shore Keeps (Erasleigh, Sursbrook, Hlidskialf, Blendrake, Bolg, daBehnn) will revert to a state where home realm players may not port to them
  • The Merchant Keeps (Benowyc, Nottmoor, and Crauchon) will once again be capture-able, claim-able, and will have port functionality - but will remain in a ‘ruined’ state
  • Keeps and towers have had their light-mapping updated! The difference is quite stunning and we are looking forward to showing you these great art updates!


PvE Updates
The New Frontiers is a crucial part of our planning, but it does not represent the entirety of what we’re currently working on. We are breathing new life into PvE encounters by updating loot, modernizing encounter mechanics, and polishing art. We have talked about this for some time in our communication and we’re happy to say that we’re looking forward to releasing the updated content soon!

Bug Fixes
It would not be appropriate to focus solely on new features without first resolving bugs and other issues with game-play. There are numerous behind-the-scenes fixes and improvements to a number of technical and practical aspects of DAoC. These include fixes for some Housing issues, spell/style bugs, performance improvements, and more!

Account Center
Finally, we have some exciting changes to the way you will interact with your Dark Age of Camelot Account. The new Broadsword Account Center is in testing and we will unveil it just as soon as we are confident that it is stable. It is our wish to provide a much more user-friendly experience along with more options to get back into the game such as character search and password recovery features.

Mid Term:

UI/UX
The LFG window has been on our minds for quite some time. We want to do our best to facilitate the establishment of solid groups to enhance the game experience irrespective of your play session length. The LFG window updates are planned in two phases. Here are a few basic details on how we intend to accomplish this goal:

  • Phase 1
    • Click a button and are placed into an available group
    • Group will be selected based on a combination of your class, spec, and level
    • LFG mechanics will have RvR and PvE settings
    • Optimized for PUGs and players with shorter play sessions



  • Phase 2
    • Existing LFG window update
    • Allow players to see a list of LFG-flagged players separated by level/spec/class (including players queued up for a group from the first phase)
... [Read More]
  230 Replies | 5,614 Views


Character and Guild Search is Live!

Jul 09, 2014 - 11:54 AM - by beibhinn
We are pleased to announce that Character and Guild Search is now available!! Click on the Character and Guild Search Icon on the right-hand side of the Camelot Herald's main page to search for characters and guilds!!

At present, the search is limited to characters and guilds on Ywain, but we will be expanding the search functionality to include Archived Servers soon! We will update you when Archived Server search is available.

Additionally, we are working toward adding Top Realm Point earners, Champions of The Realm, Top Guilds, and more Leaderboard options! Keep a close eye on the Herald for updates on these new features!

Please don't hesitate to leave feedback about the feature and submit requests for additional Character and Guild Search functionality!

Have fun searching, and we'll see you in the Frontiers!





Click here to read the complete article
  103 Replies | 2,278 Views


Holiday Bonus Weekend and Merchant Update!

Jul 03, 2014 - 4:33 PM - by beibhinn
From the team at Broadsword, we wish you a fun and relaxing holiday weekend! Please enjoy the holiday bonuses which will be active now until Monday, July 7th!

Additionally, the Traveling Merchants will be sticking around through the holiday weekend and will pack up their wares and depart on Monday, July 7th! Information on the bonuses below!

On Ywain:
100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP in all NF zones.
25% bonus to RP in all NF zones (including Darkness Falls and The Labyrinth)

On Gaheris:
100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP gain in the capital cities.
100% bonus to normal RP gain in the capital cities.

Click the 'More' link to see the additional bonuses!

In each Capital City:

40% Bonus to Crafting Speed
20% Bonus to Crafting Skill Gain

In all Housing Zones:

20% Bonus to Crafting Speed
10% Bonus to Crafting Skill Gain

Good Hunting this weekend, and we'll see you in the Frontiers!





Click here to read the complete article
  40 Replies | 1,035 Views


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