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Patch 1.115 Comes to Pendragon!

Dec 12, 2013 - 8:50 PM - by beibhinn
Highlights

  • NEW New Frontiers is here! Check out the changes to your Realm’s battlefields!
  • New Capture-able Docks, Boating Changes, and More!
  • Speed Changes! Move about the New Frontiers quickly and easily!
  • New RvR Objectives! A new twist on old monuments!
  • The Doppelgangers are back, and uglier than ever. Read about the updated rewards!
  • Check out the changes to the Labyrinth!



New Frontiers Changes (Ywain Only)

Layout Changes

Hadrian’s Wall
  • All Berkstead towers have been removed
  • Caer Berkstead has been moved further east against the zone wall
  • Erasleigh Outpost (4) has been moved north on top of the plateau.
  • Benowyc Guardtower (1) and Outpost (3) have been removed
  • Caer Benowyc, Benowyc Watchtower (2), and Benowyc Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.


Pennine Mountains
  • Erasleigh Spire (3), Boldiam Outpost (3), Sursbrooke Spire (4), and Renaris Outpost (4) have been removed


Snowdonia
  • The boat dock and associated NPCs have been removed
  • Hurbury Outpost (3) and Hurbury Spire (4) have been removed


Forest Sauvage
  • The boat dock and associated NPCs have been removed
  • Renaris Spire (3) and Renaris Outpost (4) have been removed


Odin’s Gate
  • A few paths have been cut through the impassable terrain to the south and east of Nottmoor Faste.
  • All Nottmoor towers have been removed
  • Nottmoor Faste has been moved further north and west against the zone wall
  • Bledmeer Watchtower (2) and Outpost (3) have been removed
  • Bledmeer Faste, Bledmeer Guardtower (1), and Bledmeer Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.


Jamtland Mountains
  • Glenlock Outpost (4) has been moved east across the river and just into the zone of Uppland
  • Glenlock Spire (3), Blendrake Spire (3), and Hlidskialf Outpost (4) have been removed


Yggdra Forest
  • The boat dock and associated NPCs have been removed
  • Arvakr Outpost (3) and Arvakr Spire (4) have been removed


Uppland
  • Glenlock Outpost (4) in Jamtland has been moved east across the river and just into Uppland
  • The boat dock and associated NPCs have been removed
  • Fensalir Spire (3) and Fensalir Outpost (4) have been removed


Emain Macha
  • All Crimthainn towers have been removed
  • Dun Crimthainn has been moved further west against the zone wall
  • Crauchon Watchtower (2) and Outpost (3) have been removed
  • Dun Crauchon, Crauchon Guardtower (1), and Crauchon Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.


Breifine
  • nGed Outpost (4) has been moved west and north across the river
  • nGed Spire (3), Bolg Spire (4), and da Behnn Spire (3) have been removed


Mount Collory
  • The boat dock and associated NPCs have been removed
  • Scathaig Spire (3) and Scathaig Outpost (4) have been removed


Cruachan Gorge
  • The boat dock and associated NPCs have been removed
  • Ailinne Outpost (3) and Ailinne Spire (4) have been removed


Porting Changes

Permanent Portal Keeps

The following existing keeps in each realm have been altered to be Portal Keeps:

Albion players will teleport to Caer Berkstead
Midgard players will teleport to Nottmoor Faste
Hibernia players will teleport to Dun Crimthainn

These keeps have the following attributes:
  • Unattackable and uncapturable
  • Very High Level Guards
  • Open courtyards with no inner keep
  • Relatively close and equidistant to Agramon
  • Siege weapons cannot be deployed around
... [Read More]
  419 Replies | 10,545 Views


Pendragon Is Coming Down for Maintenance

Dec 12, 2013 - 3:40 PM - by beibhinn
Pendragon will be coming down for patch 1.115! Estimated downtime is 3 hours. An update will be provided when the server comes back online.

Keep an eye on the Camelot Herald for full patch notes!




Click here to read the complete article
  4 Replies | 192 Views


Midwinter Bonuses!

Dec 11, 2013 - 10:30 PM - by beibhinn
In celebration of Midwinter, the following bonuses are now live:

On Ywain:

100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP in all NF zones.
25% bonus to RP in all NF zones (including Darkness Falls)

On Gaheris:

100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP gain in the capital cities.
100% bonus to normal RP gain in the capital cities.

In each Capital City:

40% Bonus to Crafting Speed
20% Bonus to Crafting Skill Gain

In all Housing Zones:

20% Bonus to Crafting Speed
10% Bonus to Crafting Skill Gain

Enjoy the the bonuses, and we'll see you in the Frontiers!!





Click here to read the complete article
  30 Replies | 619 Views


Midwinter Comes to the Realms!

Dec 11, 2013 - 9:30 PM - by beibhinn
The days grow short, a chill is in the air, and warm fires glow in our homes. The Midwinter Festival has come once again to the Realms! Visit the festival grounds to take part in the festivities and challenges.



Olibar, the Midwinter Tomte, will be paying frequent visits to Castle Sauvage, Svasud Faste, and Druim Ligen seeking assistance. He seems to have lost some Midwinter presents throughout the battlegrounds. Speak to him if you wish to assist him. Players on the Gaheris server between the levels of 35 to 49 can speak to him to receive a special Frontier Gift Retrieval quest instead.

Santa Nicholas, Lucia of the Light, and Jack Frost will arrive with gifts for the people of the realms, but there’s been a bit of a crisis: their presents were hijacked and are now in the possession of dangerous enemies. They will offer the Saving Midwinter quest to all adventurers level 48 and above. Save Midwinter and earn a Cloak of Midwinter and a Medal of Honor! Visit them at the Winter Villages outside of Ludlow, Ardee, and Vasudheim.

In Albion, Clara sets up a giant tree at the festival tents. Speak with her for information on obtaining an appropriately-sized one for your own home or yard. Nearby, Sister Samantha is collecting toys for the children of Albion. She offers some fine holiday greenery as a reward to those generous souls who answer her call.

In Midgard, Kevin somehow manages to decorate a tree all for himself. Ask him about it and he may give you a few pointers regarding your own arboreal home decorating. The Gythja of Frigg is taking donations of toys from passers-by and granting them wreaths and garlands in return.



In Hibernia, the rather small elf Noelle brings her tree to the festival grounds. She will help you start your own holiday tradition if you want one of your own. Matron Elleweh is looking for assistance in gathering gifts for the children of Hibernia, with a promise of some festive decorations in return.



The Trinkets for Tots quest is available for all levels.

The Midwinter Tree quests start at level 35, however rumor has it that there may be a more advanced challenge to follow for those of level 48 and up.

Midwinter will start today, December 11th, and will run until January 7th, 2014.

A Happy Midwinter to all from the Dark Age of Camelot team, and we’ll see you in the Frontiers!





Click here to read the complete article
  60 Replies | 1,337 Views


New Frontiers Update is Coming!

Dec 06, 2013 - 3:50 PM - by beibhinn
Banners have been raised, commands shouted, and battles fought. Towers have been razed, Keeps overrun, and Relics captured. What we’ve long called “New” Frontiers has hosted hundreds of thousands of players over its lifespan who have fought tooth and nail for every inch of terrain. So long, in fact, that New Frontiers has been in use much longer than Old Frontiers ever was. Which brings us to the point of this posting: On December 12th, 2013 The New Frontiers Revamp is coming to Pendragon!

Below you will find our outline of planned changes. Click the ‘More’ Button to read on!


Please note that these are not final patch notes, which will have the finer details, but the breadth and scope as well as the ‘what’ of the revamp will be made clear. In addition to the forthcoming patch notes, we’ll be doing a live Q&A session to explain the ‘how’ and ‘why’ for some of our changes as well as answer any other questions you all are certain to have.

First, this revamp is only Part One. Part Two will focus on Keep fights, Siege mechanics, Relic bonuses, and overall Realm incentives for participating in the Realm War. Part One will focus on Layout, Porting, Boating, Movement, and RvR Objectives.

Second, we want to take your feedback into account before and after these changes go Live. We want to get this right, even more than usual, due to the magnitude and fundamental nature of these changes. Please submit feedback, hop on Pendragon when the changes appear there, and participate in our to-be-announced Q&A session.

Without further delay, here are the changes!

Keep and Tower Layout

The changes outlined in this section largely have to do with Tower removal, Keep and tower moves, and a few impassable area edits. Combined with the changes outlined in the Porting section, we hope to focus action into essentially the four zones of Agramon, Hadrian’s Wall, Odin’s Gate, and Emain Macha as the default state of the Realm War.

These changes are intended to free up some space, in these four zones particularly – well as the rest, in order to allow for greater freedom of movement without running into NPC guards and safe areas. We view these changes as necessary given the amount of players we expect to be traveling and fighting within the zones at any given time.

That said, the goal is not to prevent the Realm War from ever reaching the center zones or relic keep zones, but rather to require a more planned and staged assault of a realm in order to do so. And when that assault happens, still facilitate quick and predictable action around that invasion.

Players should first break through one of an opposing realm’s milegates, then establish a foothold by capturing the realm’s dock (more on this later), and finally by establishing port to one of the 2 remaining beachhead keeps in each realm.

Additionally, we want to facilitate predictable, yet still varied, action. Predictable can sometimes have a negative connotation but in our view here it is a positive. Predictable thoroughfares and locations that players can venture through and to in order to find action help facilitate player strategies and behaviors that are conducive to a Realm’s defense, offense, reinforcement, and general fun.

Conversely, in the Frontiers currently it can be too unpredictable at times where an invasion will occur or a fight will happen that players can spend too long running, boating, or porting around just looking for an enemy to engage.


Albion Frontier Changes:




Hadrian’s Wall

  • All Berkstead towers have been removed
  • Caer Berkstead has been moved further east against the zone wall
  • Erasleigh Outpost (4) has been moved north on top of the plateau.
  • Benowyc Guardtower (1) and Outpost (3) have been removed
  • Caer Benowyc, Benowyc Watchtower (2), and Benowyc Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.


Pennine Mountains

  • Erasleigh Spire (3), Boldiam Outpost (3), Sursbrooke Spire (4), and Renaris Outpost (4) have been removed


Snowdonia

  • The boat dock and associated NPCs have been removed
  • Hurbury Outpost (3) and Hurbury Spire (4) have been removed


... [Read More]
  500 Replies | 11,518 Views


PC Grab Bag - Friday November 15th!

Nov 15, 2013 - 10:00 AM - by Card



Welcome to the 5th edition of the Postcount.net & Mythic Grab Bag!

Thank you to everyone who sent in questions and remember to keep sending them in using the submission form.

Today we are leading in with a question about the next BG event:

I truly enjoyed that last time you all opened up Cathal Valley for level 50 event. Caledonia was ok but for some reason, don't know if it’s the terrain set up, CV was way more fun. A person could actually solo there, unlike Caledonia which seemed way more zerg, FG oriented. Is there any chance that the next event could be Cathal valley for 50's? Thank you for your time.

Talal: Ask and ye shall receive. Next BG Weekend shall be Cathal Valley!
In thanks for all your questions, we're giving away 5 DAoC 1 month timecodes to 5 random people who had questions answered! The questions answered were numbered 1-11 (including Talal's answer on the next BG event) and randomized. We then used random.org to pick 5 numbers and the people who's question matched those random numbers won a timecode.

So congrats to the winners, please PM beibhinn for your code! Timecodes not collected within a month of winning will go back into the reward pool for another Grab Bag.

Read the rest of the questions and answers on our Grab Bag page here: http://www.postcount.net/index.php?p...grabbag_111513

Lots of NF information goodies!
  31 Replies | 1,010 Views


Submit those questions!

Nov 13, 2013 - 8:04 AM - by Card
Hey all,

Just reminding you to submit questions for the Postcount Grab Bag!

Do so here: http://www.postcount.net/forum/forms.php?do=form&fid=5

And don't forget 5 randoms from the selected batch have a chance for a 1-month game time code!
  65 Replies | 727 Views


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